How feasible are multi-axis scripts for Max 2? (Vibrations + Compression)

The Lovense-compatible games I’ve tried seem to be able to control the compression and the vibration functions simultaneously and individually, so how possible would it be to have a funscript with compression data control that function and a different script for vibration? Is there something I don’t understand that would make it not possible for a funscript to control the compression?

This has probably been discussed before, but it has been some years and I was curious if there have been any new developments.

Any and all opinions and speculations are much appreciated. :blush:

You’re better off asking the developer for Intiface/Buttplugio directly. IIRC the Max2 is ‘compatible’ with the programs but it was only the vibration function. Things might’ve changed but youre probably better off asking the dev or checking their discord/forum or w/e given that the install base for the Max 2 is super small.

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This isn’t a question for me (I’m the intiface/buttplugio dev), it’s a question for people writing video sync players. Via Intiface we provide the capabilities of toys, it’s up to whoever builds the video sync system to figure out how what is normally linear movement would translate to something like this. Or, better yet, providing an interface for users to do that (something I’m kinda looking into).

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It’s awesome to get some insight from such a renowned developer! What you said makes sense, thanks for helping to point me in a better direction. :purple_heart: