I finished organizing the source, compiled firmware, and 3d models. I’m just writing a build guide, operation instructions, and some misc github documents. I will have the project uploaded to github before friday.
Wow - well done!
I hope you like it and build it.
i was going to build something like this because my hands free stand keeps me too far away from the mouse. that looks great.
what platform microcontroller platform are you using? also what filament is that it looks amazing!
The blue filament is FLASHFORGE Burnt titanium PLA and the transparent is GIANTARM Clear PLA. I can’t recommend that clear PLA enough. It prints great, has the best clarity of a clear PLA I have found, and it is the most rigid PLA I have used. Just make sure you dry it before use and keep it dry because steam bubbling is noticable with transparent filaments.
The microcontroller is the Lilygo T-Display S3, based on the ESP32-S3 platform in Arduino language (it can run micropython but arduino runs faster from what I have seen). At $13 I cannot recommend that board highly enough and I use it in all of my projects. With the 2 onboard buttons and screen you can display and control a GUI without any extra components. They also have amoled and touchscreen versions but they are more expensive and I dont think touchscreen would work well for this application. Everything is detailed in the github build guide.
If you like it and want to develop or have any ideas for features let me know. I want to collaborate with people.
I cleaned up the code a bit and added speed control for the animated LED functions.
Right now I am evaluating these linear potentiometers Pololu - Force-Sensing Linear Potentiometer: 4.0″×0.4″ Strip, Customizable Length
(these look promising for another device I will make if they work well)
Next I will add vibration through Intiface game haptics router, and work on other intiface/ buttplug io integration. I could use some help on this.
ahh nice yeah i’ve got too many ESP32’s and arduinos. i went a bit mad with projects and now that i’ve got a 3D printer i’ve ordered an STM32 to learn and upgrade my old audio gear with. the main two things i was wanting for the custom remote over just having push buttons was dials for quick raising and lowering of the max stroke length which will be easy enough depending how the software listens. but i’d love to some how route to an external screen on the remote or maybe another that can be mounted under the monitor/tv that shows the stroke timeline like scriptplayer does. but this way you arn’t losing so much video space by having it running down the bottom, i just haven’t had time to see what kind of API calls or what they are running or could be tapped into. i’m assuming it would be something like that since all of the players seem to do the same kind of sync with each other.
I have been wanting to make a touchscreen wireless keyboard mouse using this
I already have the board but havent gotten around to cocoding it. They just need a 3D printed case and battery.
It shouldnt be hard to make a screen with sliders, other ui elements and a section displaying readings.
There is also a 7" screen version.
They just need a 3D printed case and a battery.
I have it working with Stepmania - the modern DDR/ rhythm game. There are many tools for creating and editing stepcharts. I am still experimenting and will write a function that has an output better tailored for this aplication and make some custom “songs”. But, I have a real cockhero type game working
I updated the firmware to add a StepMania mode. I recommend Project OutFox. All you have to do is map the controls to the device like you do anytime you setup a new controller and toggle a setting to remove Jumps (pressing more than one key at a time. You can play any stepmania song like this but very hard songs might be impossible. You can also create your own songs with custom background images or video. I updated the github and have all necessary instructions on there.
I won’t really post about it here anymore since this isn’t really scripting related, but if someone has questions or whatever I will respond. Thanks
I’m working on more things too
Please don’t stop with your project, I can’t wait to build something like this and work with any downloaded videos (through scripts or not like the handy but i want to feel the character weight)
Thank you. I don’t plan on stopping. I should have an updated version of this and some other things done before the end of the year.
Before the end of the year that device could play the funscripts of this site? or play sexual games like Koikatsu,be a 2nd option for VrChat seggs?
@Kafka (I tried to reply to you and the site just made it a normal post again)
These are input devices, so they turn motion into computer signals. They cant play funscripts like a stroker because they dont have motors to move the device.
You can use the ID-01 (the one this thread is on) to play any game or control your computer as long as the game can do it with a keyboard. So you could map one of the keys to the attack button and hump to press the attack button. You can also use x360ce to emulate an xbox 360 on windows.
I do not know of a porn game that is controlled based on depth right now. I use it to play stepmania / ddr as a cockhero. I havent made custom songs for it yet because I have been busy working on the Inchworm right now, and I am the only one that has one now. Once I get the inchworm more developed I will make this design more streamlined. The inchworm will be able to do all of the things that this does, work for men and women, and be easier to build. You will be able to simply stick the inchworm to the top of a normal fleshlight case (or mount it to a desk as long as it is pointing at a part that moves like your pelvis or the toy you want to measure the insertion of).
I can look at the hotdog more and see what game integration they have with that.
Also feel free to send me links to games, ideas or things that you have in mind. You can dm me if you want to talk more on discord or whatever, im friendly .
This inch worm way looks much better than say any teledong way and would be much cheaper and more effective.
imagine like taping it to the underside of a glove or wrist like a bracelet then horizontal to vertical wank strokes get tracked and turned into device strokes
I totally agree. The inchworm is much more flexible. A man also doesnt need to be hard to use it like this ID-01.
The only disadvantage of the inchworm is that the sensor is less responsive. It takes longer for it to get a distance measurement than for this to recognize a button press. It only really affects the fastest mode of usb control. This is because of the science that the sensor is based on, I cant do anything about it. However, this is all in milliseconds and will only matter in the case of playing rhythm games where timing is the game. This is what I was talking about earlier in this thread and part of why I chose the keyboard approach even though people didnt appreciate it.