I want to play some cock/fap-Hero scripts, but it always seems like they get scripted wrong, is it just me?

Is it just me, or does it feel weird when you open a cock hero script and the beats are scripted to be alternating positions? I feel like each of the beats should be the the device hitting the bottom of the motion.

  • Alternate positions on beat
  • Make the toy drop as the beat drops
  • Make the script action based
0 voters
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Depends on the speed - for “normal” paced beats I prefer the “drop the toy down”, but for faster beats that might not be possible and use alternating or shortened movements.

Personally, both as a scripter and as a user, i think following what action is on-screen as a basis and playing around with patterns relating to that base ends up being a much enjoyable experience, both in immersion and pleasure in certain regards.
I’m not saying that making everything full strokes is necessarily bad, but besides sometimes not being possible simply because of device limitations, doing that would end up being kinda boring in a sense.
If you have for example, a 30 min faphero for endurance and you have a 10 min section of only blowjobs and tip focus teasing, to me only having full strokes there would be a bit counter productive, and immersion ruining.
But yeah this is only my personal opinion, at the end of the day, variety in the type of pleasure your receiving based on what’s going on in the video is really important i think.

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I’m with OverTheEdge on this one. There are many reasons to not go full strokes/hard-mode. To add to their point of helping immersion: One main advantage if you go half-strokes/easy-mode: The movements can be longer, especially in faster sections or when you want to limit the speed during a sequence. So you can get greater variety and with the latter avoid numbing.

Mixing both easy and hard-mode can also be used to change and ramp difficulty.

As an aside: There are individual preferences, for example some people prefer the stroker to be at the top end at the beat, not at the bottom.

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I definitely think each beat is supposed to be a bottom point, and it’d be quite easy to modify such a script to be inverted or alternating. So it’s the standard I follow myself, but I might start including alternatives for people who prefer otherwise.

I believe the only rule of thumb is to have the handy down at a pattern’s end that goes into a break / rest of X amount of time. So if you lose erection you do not exit your sleeve.

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There are several reasons why people dont do this:

  • Half beat scripts are far better capable of performing all the beats with a full length. This makes any speed up match exactly with what you feel.
  • Some people already struggle to last with these half beats, a slower speed can make them better able of handling the challenge.

To me, half beats are a no go. It lacks immersion. But position wise, i dont care if a down beat sometimes ends up at a 60 position, instead of the usual 0. As long as the beats is felt as a downstroke beat, it does its job.

But even on that, there are 2 standards (for me):

  • Are the CH beats slow overal. Then the 0 position should be focussed on as much as possible. Its one of the very few where you can. Most of the time strokes are already limited.
  • Does it contain a lot of fast sections? If so variety can help at making it less numbing and more interesting. I still do generaly prefer that within a single section the down positions are static, or perform a linar gradient (beginning goes 100-60, end of section is 40-0). But i dont like constant waves of high and low without any reference point attached to them.

I have done several CH videos, and from my experience, variety bottom points that match up, are generaly experienced best. Most videos are capable here, but its actualy not often done. For example if the music does a low and high kick sound alternating at the same speed as the beats, i like it most if 1 of the 2 goes lower than the other. It generaly allows 1 beat to move to the top on the upstroke (which doesnt match a beat there), and the next beat can then fully reach the bottom.
Patterns like this can help adding variety in a video:


Its not a perfect CH on that. But then again, some CH videos were designed more like a PMV making this sort of action very suitable. It does allow you to make slower parts even slower, which can helf faster sections that normaly are limited feel faster again.

And thats a portion in CH videos i do consider important: the balance of slow vs fast. If the slow action already reaches the device limits, faster sections cant realy exceed that anymore. This is what can make a CH feel good.

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I agree with a lot of the feedback here. I think trying to make the main beats (beatbar markers) on a down is ideal, or on particular sections, mix it up and have them on an up, but I’d rather have it match closer to the video and/or try to hit a valley of a movement, no matter where the value is (0, 25, 50, whatever). The ones that even on the slow points are just alternating postitions are generally not worth following due to breaking immersion for me and I lose interest.

I really appreciate seeing the feedback and responses!

Its worth to note a few rare cases where beats dont need to match up, but can still do for immersion. Some CH videos instead of beats only refer to speeds (slow/fast). There is no expectation to match a beat, so misalignment here doesnt realy matter.

But if you want to get a more intense experience, it can help to align these. Examples of scripts/videos where this isnt done or needed are:

The problem is that for the xfah video, its called a CH, but its not realy ment to be played like that. It can work such way on a handy, but it wouldnt follow the usual CH beats, as there arent any.

CH videos often enough do have open spaces where the video does not show beats, but enables action. And for these sections, it should almost never do a normal CH behaviour with normal beats, its counter productive. Sure, you can have some action match the beat of the music, but why match a downstroke? There is no indicator, so why follow it?

this is how i approached duro2’s scripting method

And we can take it further, since in multi-axis, matching beats would nearly always result in a far less noticed effect. Not following the beats for this is recommended to do, or at least create patterns where you can notice its multi axis (extreme left/right movements alternating per downstroke).

You can also decide to make the angle match what is displayed. Even if there is no beat, and someone is heavily stroking (end of song for example), some shaking can still be fine, just no up/down movement. The shaking is in many cases not enough to pull you over the edge, but it does bring immersion.

Most important though: script what you enjoy yourself.
Even if its suboptimal, if you like what you made and enjoy it yourself, thats most important. It might happen that people make adjustments (half/full stroke conversions being most common). But that should not be your worry. There is no point making a full stroke script if you cannot enjoy the fun of it. You need to be able to test your own work to know its good.

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