Double post as I put this in the discord as well but want feedback.
In this example i’m having a little trouble deciding how I want the movement to be followed. The guys head is about 45-60 degrees to the left on the x axis from the camera, but the girl [SpitReligion] faces the camera for most of the video. The way I see it I have two choices when making the script:
Follow the actual movement of what the dude is feeling at any point. Causing the script to feel “off” at times due to the discrepency of what is seen vs what would be felt.
Follow the movement as if the camera is the dudes head, matching more movements seen and possibly feeling more “right” if perspective is not thought about too hard.
I’m genuinely stuck as to which would make for a better script in this scenario. I have asked about this in the past but am hoping to get some more feedback.
If anyone has a preference or advice I would really appreciate it.
So for the former, this requires the user to put themselves in the shoes of the performer being acted upon. The latter requires suspension of disbelief cause the positions aren’t ‘accurate’.
Unfortunately there’s no right answer for this because its all up to artistic interpretation, which is what makes multi-axis scripting so confusing at times on top of the devices not being able to spin freely.
Multi-axis really shines for pov and VR because there isnt that video discrepancy.
In my opinion, accuracy to the actions being presented(former) probably works better since we’re supposed to be pretending that we are in the video.
Worst case scenario, do it one way, then you can offset all the points by however many degrees you think it would be for the other way.
I’ll probably end up going this route. I think about it a lot while scripting, but I am also viewing the video one frame at a time so it becomes really tough for me to decide how I want to script it. Same thing happens to me with reverse camera angles all the time, I get stuck.
In this case, I follow the camera, because the woman’s eyes are looking at the lens. When the player is actually playing, having eye contact with her makes it easier to immerse themselves into their own perspective, so following the camera feels more appropriate.
If it were a constantly moving camera instead, then it would be better to follow the actor.
Yeah I understand, the Aery Tiefling - Kafka multi-axis script I did I had to redo a few times and set up a diagram(like I would put down object representing actor, actress and camera) and parse out the motions/directions cause the camera went to diff angles and she swapped hands which would complicate things further. Up/down is basically always up/down, other than from below. But left/right changes from diff camera angle.
Yeah it’s especially difficult with scene changes/camera angle changes. This entire scene is 7 minutes from a single static camera and the actress is purposely trying to look at it, probably better to stick with that.
Especially with sudden cuts when you have a flow going with the main angle and all of the sudden every movement feels bassackwards after the switch. Thanks for the advice, i’ll rescript it to follow from camera perspective.