MultiFunPlayer v1.29.4 - Multi axis funscript player - Now with SLR Interactive support

Yes, tangent is the best solution. It’s a pity that the author of OFS archived the project. I have seen the source code of OFS. I don’t have that much free time to contribute to OFS. Besides, I am not very proficient in C#. I am most familiar with python, java and nodejs…

I believe this concern was prompt by a reply in my old post:

But this is basically what I wanted to know. Thanks for answering!

And thanks for @codeScripter 's insights as well. Just wanna say I didn’t mean to disapprove your workflow in anyway and I appreciated all the dedication and craftsmanship poured into your scripts.

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tested in 1.29.1 and 1.29.2-- my keybinds *dont work on loading the app until I open up the shortcut menu. 1.28.2 doesn’t have that prob.

Fixed, use this build: nightly.link | Repository Yoooi0/MultiFunPlayer | Run #8088620282
Thanks for reporting the bug.

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Btw, i did test the setup and on most parts it works great. Its only vibration patterns in scripts that it just cannot handle. While it will vibrate, its often not smooth and skips a lot of points in it.

But this is highly depending on the vibration movement with it. Strong vibrations are handled better than light ones.

But if using a vibrator, this sort of script portions can just be altered anyway. There is no need making the sleeve also vibrate. Technicaly for PMVs this can still be beneficial if properly working, but most pmvs arent multiaxis with vibrators in mind so atm its just not relevant. And let those normaly dont use those vibrations in scripts since they already have more axises to work with.

Converting a multiaxis script to also work with vibrators isnt too difficult (i just need to make a script for that). Converting the rotating speed to for example a vibration strength would do enough.

MultiFunPlayer v1.29.3:

Download: Release MultiFunPlayer v1.29.3 · Yoooi0/MultiFunPlayer · GitHub
Patreon build: https://www.patreon.com/posts/97781216

1.29.3:

  • Fix shortcuts not working until the shortcut settings popup is opened and closed
  • Fix possible exception when parsing VLC source position/speed due to user culture info
  • Fix possible incorrect MPC source speed due to user culture info
  • Fix plex source exception when receiving invalid timeline response xml
  • Fix no delay between plex source retries after receiving invalid response xml
  • Fix inconsistent width in device settings tab when changing selected device
  • Fix inconsistent toolbar button width
  • Add “raw” to L0 funscript names in default devices

1.29.2:

  • Fix polled update TCode commands duration getting sent as seconds instead of milliseconds
  • Fix url encoding of media resource name when parsing from url causing script repositories fail to match scripts (#155)
  • Fix incorrect host comparison in Stash/XBVR repository causing no matched scripts
  • Fix Stash/XBVR repository not using full path and query when parsing for scene id causing no matched scripts
  • Fix invalid scene id regex in XBVR repository causing no matched scripts

1.29.1:

  • Fix unable to capture mouse wheel gestures
  • Fix gamepad axis gestures not displaying user index
  • Fix commit sha in window title version in release builds

1.29.0:

  • Add polled update option to all output targets (#92)
    • Polled update only sends script actions to the device ignoring all other MultiFunPlayer features, used mostly for BLE devices like The Handy to improves smoothness
      MultiFunPlayer_JZlaW8Xt5m
  • Add configurable shortcuts (#28)
    • Supports multiple shortcuts for the same gesture
      iw0QbXnzmK
  • Add ability to change between secured/unsecured schema for endpoints (#150)
  • Add ability to change axis used for heatmap range and tooltip with scroll wheel (#148)
  • Add update check to information dialog (#34)
  • Add ability to toggle force seek option in OFS source
  • Improve keyframes heatmap range display
  • Change default UDP output endpoint to tcode.local:8000 to match WiFi firmware
  • Fix gamepad axis gestures not working
  • Fix invalid VLC source media path causing scripts to not load automatically
  • Fix XBVR and Stash script repository returning no results with UseFirstMatchOnly
  • Fix script link not updating for axes without priority
  • Fix heatmap enable preview setting not getting loaded
  • Fix possible min/max exception when using Axis::Range actions
  • Fix delay when disposing media source or output target
  • Fix buttplug output creating invalid device map when loading settings
  • Fix endpoint settings not loading when using hostname
  • Remove Uri To Local media path modifier

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I feel like an idiot, but just ran this for the first time and am trying to follow instructions. I hit the plus and select OFS, and click connect, but get this:

You need to enable websocket server in OFS first.

Thanks. Just tested with my Handy, but ends up being totally out of sync with OFS. It says Handy support is in experimental state, so oh well. Was hoping I could use this for live testing of scripts as I make them

You need to use buttplug output, after connecting to intiface you map The Handy to L0 axis in MFP and change it to polled update. Should work like that but dunno how it will behave will live changes.

cant seem to get the axis for v0 and v1 to appear… any ideas?

Default device only shows the basic 6 axes, you need to go to devices tab in the application settings at the top of the window, clone the default device and enable V0/V1.

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thank u soo much got it now

Hey, long term user and big fan (and patron) of the software, just having a slight issue: DeoVR doesn’t seem to put the scripts out to MFP: I can connect, and the bar where the script should be does have the line indicating the current point, and I can even move that line within MFP to move the DeoVR playback to various points, but the heatmap doesn’t appear and there is nothing showing on the playback indicators.

I had a similar problem before which you solved for me, on an earlier version of the DeoVR s/w but can’t seem to find the question/answer in this thread, sorry. I’m using DeoVR on a Quest 3 and connecting to an SR6. I’ve tried toggling the haptics on/off and the device icon which shows in DeoVR during playback too.

This has mainly not been a problem/is now a problem because I’ve barely used DeoVR since I got Heresphere, but sometimes I’d like to be able to use DeoVR instead and take advantage of my streaming script sub. Sometimes it connects right away, but I’m never quite sure what I’ve done differently, and what I’ve found is that once it won’t work for me, I then can’t get it to work for me despite various togglings/restarting of things. Thanks for any help

Yea, there seems to be a issue/bug with DeoVR on quest where it just doesnt want to connect to MFP and MFP is just waiting. Someone recently asked me about the same thing and their solution was to basically restart MFP/DeoVR until it connects.

You could try changing log level to trace, trying to connect and DM’ing me the latest log file so I can verify its the same issue.

Ok thanks man, I’ll set the log level now and give it a go

So I managed to get it working last night, and was just messing around with it to see what changes affected it, and now it seems pretty obvious.

Basically when I had my Surfshark VPN on it didn’t send the script correctly, but without it, in the short time since I’ve been testing it, it seems to do it 100%. However, in order for it to come through, after turning off Surfshark, both DeoVR and MFP need to be restarted (I tried either/or with both but it only works once both get restarted). I’ve done this a couple of times over and it seems to be it, though of course tech always finds a way to stump me, as I’m sure I’ll find at some point. I hope this will be of some use to someone going forward. edit: I thought I had the trace logs but I don’t, as I updated the MFP version and it seems to have reset that part, sorry. I can rerun it all at some point if you think it might help you?

Yea, networking it always the most likely issue and nothing can be done in MFP to fix it.
If it works then the logs are not necessary. Glad you have it working.

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I’ve also made “.raw” the default L0 input for the 3D simulator.

Want to say that I don’t actually know what this “raw” shortcut is intended for and if there’s anybody using it for a different purpose. I felt like we are pushing a naming convention here which I’m not 100% confident about.

I think it makes sense that raw would be higher fidelity version if you provide both, I think that was the idea in OFS. Tho I dont know if I would like it to be standardized, ideally the unnamed funscript would not be dumbed down for the handy or similar devices. Otherwise each software will have to change to load raw before unnamed.

Users can configure MultiFunPlayer to take “.raw” scripts as L0 and it will be prioritised over the unsuffixed script.

Currently unnamed scripts have priority in MFP, but I have the exact thing on todo list to allow custom load order so raw would load before unnamed.

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