Ok, I have re checked again and it works now, thanks for the help. must have accidently clicked it off when used
Hi, first of all thanks for this great tool!! Unfortunately I have an issue; while with v1.29.3 everything is fine, all the most updated versions do not start at all.
Any idea on what is going on?
Thanks
Can you check the logs if it crashes?
If it does post the latest log file with the crash.
Hey there! First of all thanks for all the work youāve put into the player. I have three problems that I hope youāll be able to help me with.
Iāve got my osr2+ last week and got your latest Patreon version the second the package arrived. The first setup (Quest3, MFP, DeoVR/SLR) was a breeze and everything worked perfectly. However, starting today I canāt seem to log in into SLR anymore using MFP.
Connecting to DeoVR without SLR credentials still works, but as soon as I put in my credentials Iām hit the following message:
DeoVR failed with exception|System.Exception: SLR Interactive login failed! [Session: ]
at MultiFunPlayer.MediaSource.ViewModels.DeoVRMediaSource.SlrInteractiveManager.RunAsync(CancellationToken token)
at MultiFunPlayer.Common.ExceptionExtensions.Throw(Exception e)
at MultiFunPlayer.Common.TaskExtensions.ThrowIfFaulted(Task task)
at MultiFunPlayer.MediaSource.ViewModels.DeoVRMediaSource.RunAsync(ConnectionType connectionType, CancellationToken token)
Iāve restarted the pc, the quest and changed my SLR password to see if there is a problem with the account, but nothing changed (SLR in the browser works perfectly fine and the account has script access). I also deactivated the firewall during testing. Do you have any idea what the issue could be?
The second issue is regarding my workaround using Heresphere and xbvr. Iāve started xbvr and connected MFP with Heresphere using the Heresphere IP as the endpoint. The connection works, but when I now open Heresphere on the quest and start a video MFP doesnāt seem to react at all. Iāve tried setting up a Script repository and pointed it towards the script directory of my xbvr but that too didnāt help. Have I missed something here?
Then I thought about using MPV to play local files, which works, but Iām not sure how I can connect MFP/MPV with the quest. Is there perchance a tutorial for that?
Thanks in advance and sorry for the text wall!
the same for me
Iām also getting the āSystem.Exception: SLR Interactive login failed! [Session: ]ā error. Iāve tried on two different PCās and two different versions of Multifun player. I have confirmed my SLR subscription is still active.
I must say seeing that Iām not the only one makes me feel a tad better
this is from v1.29.4
2024-09-26 19:16:05.5978|FATAL|MultiFunPlayer|System.ArgumentException: An item with the same key has already been added. Key:
at System.Collections.Generic.Dictionary2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary
2.Add(TKey key, TValue value)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](List1 source, Func
2 keySelector, Func2 elementSelector, IEqualityComparer
1 comparer)
at System.Collections.Frozen.FrozenDictionary.ToFrozenDictionary[TSource,TKey,TElement](IEnumerable1 source, Func
2 keySelector, Func2 elementSelector, IEqualityComparer
1 comparer)
at MultiFunPlayer.Common.DeviceAxis.LoadSettings(JObject settings, JsonSerializer serializer)
at MultiFunPlayer.Bootstrapper.ConfigureDevice(JObject settings)
at MultiFunPlayer.Bootstrapper.Configure()
at Stylet.BootstrapperBase.Start(String args)
at Stylet.BootstrapperBase.b__9_0(Object o, StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
ā End of stack trace from previous location ā
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at MultiFunPlayer.App.Main()
Seems like SLR changed login behavior, I have a fix internally, should be released this weekend after I do some more tests.
You have to enable XBVR repository and enter the correct ip of your XBVR server. Then you have to open the same ip:port
in HereSphere web browser on your quest. It will show you a library view of your XBVR. Once you play videos from that view MFP will be able to get the scripts from XBVR server or your local script libraries.
Seems like you somehow have a device that has two axes with the same name. Can you also send me your config file?
Found the issue; I placed the v1.29.3 MultiFunPlayer.config.json in the v.1.30.2 folder to avoid rewriting of the config, removed it and the program starts. I rewrote the config.json and everything works. Up to v.1.29.3 just copying the old config file worked.
Its still works, but maybe there was a bug when migrating config to newer version.
Do you still have the config that was crashing? I would like to take a look.
So your RESTIM Alltracks
device has multiple axes with empty name, I need to ignore duplicate/empty axes when loading so it does not crash.
But what you are saying is that this config works in v1.29.3 but does not work in v1.29.4?
Is this config after you updated to v1.29.3/v1.29.4? What version did you use before the update?
I canāt get MFP to connect to my SLR account.
This is the error message that I get when I attempt to connect:
DeoVR failed with exception:
System.Exception: SLR Interactive login failed! [Session: ]
at MultiFunPlayer.MediaSource.ViewModels.DeoVRMediaSource.SlrInteractiveManager.RunAsync(CancellationToken token)
at MultiFunPlayer.Common.ExceptionExtensions.Throw(Exception e)
at MultiFunPlayer.Common.TaskExtensions.ThrowIfFaulted(Task task)
at MultiFunPlayer.MediaSource.ViewModels.DeoVRMediaSource.RunAsync(ConnectionType connectionType, CancellationToken token)
at MultiFunPlayer.MediaSource.ViewModels.DeoVRMediaSource.RunAsync(ConnectionType connectionType, CancellationToken token)
at MultiFunPlayer.MediaSource.ViewModels.DeoVRMediaSource.RunAsync(ConnectionType connectionType, CancellationToken token)
Yoooi said a few posts above that this will probably be fixed by next week
Thanks for the heads up _toastā¦
This is my first DL of the patreon verison of MFP, is there a work-around for the time being? Maybe an older version is confirmed to be working this bug appeared?
Or are all versions of MFP now not working with SLR because of something that SLR changed on their backend?
Its not a bug, SLR changed login behavior and I have to make a change in MFP.
All patreon versions currently wont login to SLR.
The fix should hopefully be released tomorrow.
Thanks for the heads up.
Cheers to the quick fix! Cause us pervs need our fix! LOL
Luckily, I have a collection of local vids+scripts I can use til the fix is implemented haha
[quote=āYoooi, post:1059, topic:23006, full:trueā
But what you are saying is that this config works in v1.29.3 but does not work in v1.29.4?
Is this config after you updated to v1.29.3/v1.29.4?
What version did you use before the update?
[/quote]
Yes
Yes
I started using v1.28.3 then updated to v1.29.3 with no problems, when I tried v1.29.4 and v1.30.2 it did not work
Btw for the MPV argument, where can i find the list of argument that i can enter to it? i remember there is one that loop the video and keep the MPV launcher open, but i donāt remember the line