I would suggest starting a new thread, bumping version to 4.0.0, packaging with all the stuff (the cylinder), and dropping Mac/Linux/Windows version into the post
(add info on single-file multi-axis tho, all it means is basically it can open files from here, that’s not for uploading)
Just copypaste your README into a new post most likely
Does FunGen replace the old tools for generating from video?
Take care of your health first of all, sex tech is not the priority here.
I do wonder if long term, a much more modularized python port of OFS/JFS features could be integrated into FunGen (keeping what worked well and throwing out the prototype trash). At that point there should be no reason to go back to OFS except if you’re running it heavily modded with lua scripts. But if FunGen is modular enough, i’m sure a lot of those Lua scripts could eventually be ported into python to run as addons in FunGen instead.
The way I see it, it should definitely be feasible to port some of the core/useful features of OFS and JFS into FunGen over time (I say JFS because it too had a few nice features/functions, despite being closed source). Many of them are already ported anyway, like the video playback, funscript editing/rendering, simulation and statistics, heck even some of the automation and post-processing behavior from community scripts is already there. And for what remains, you may not even need to modify the individual implementations of each feature too much given that both tools use the same ImGUI framework, just in different languages. While I would ultimately love to see a more intuitive interface be developed, so far you’ve clearly pushed the envelope on what can be achieved with it!
I think the main reasons why anyone would want to stick with OFS after that point would be mainly related to:
needing to re-learn the toolset/interface
having specific Lua scripts that aren’t yet ported to work with FunGen
assuming that FunGen is just used for creating AI scripts, not leaving much room for manual creations.
For the latter, I think at some point it would make sense to rephrase the project “marketing” to resemble more the idea of an overall funscript automation editor. So emphasizing on AI/automation features, but still allowing full (and intuitive) editorial support for manual corrections and post processing. Maybe also creating direct comparison demos to showcase the performance and workflow efficiency gains of FunGen over OFS. Over time, that’s how you win over people. These things should be the main goals of any successor of OFS, really.
I agree you could sell such a FUNGEN-OFS version and maintain and upgrade OFS at the same time and discuss feature requests with a strong bloat protection. The OFS interface is good. @quickfix tools are mandatory they already are important timesavers.
Has anybody ever had this issue with OFS? It used to work normally up until last week, anytime I open the program by itself or from a funscript file, the overlays show up minimized and I can’t fix it. I’ve tried uninstalling and restarting my computer and it’s still the same. I would appreciate any help.
As it looks like you’re on windows, the file should be located in the %AppData%\OFS\OFS3_data folder.
Simply delete the imgui.ini and let OFS recreate the file, it will reset the window positions to the defaults.
I am encountering an issue where the defined movement speed in my script is not persisting. I set the maximum movement speed to 600 units across all nodes. However, upon saving the script, the system appears to automatically adjust the nodes, And there are cases where if the movement is really close to 600, it adjusts it afterwards and changes it to 1000, for example.
And I’ve tried re-correcting it after saving, but the same thing keeps happening to me.
I want to ensure the speed never exceeds the 600 limit. Is there a configuration setting or a specific command to enforce a hard speed cap within the script or system settings to prevent this automatic increase?
I have a 4K monitor. Even after down-scaling with handbrake the videos are very pixelated. This can be make it really difficult to script certain parts of videos properly.
I tried every possible variation of the Windows high DPS scaling settings in the .exe properties to no avail.
Hello, I am at a complete loss on how to use OpenFunScripter. I have never used a scripter before so I don’t know what I am doing. I would at least like to make a basic video but none of the instructions tells you how to do that. Can anyone explain to me the basics? I tried the two tutorial videos but they don’t show you how to use the scripter. There is just tips for people who already know how to use it. It is all very frustrating. I still can’t understand why there isn’t a simple video that goes through all the functions of the scriupter and how to create a basic script.
is there a way to bind select closest point? aka turn it green. i asked ai which has been very helpful at helping me through the process of making my first script. it has been giving me instructions to bind a closest action key, or to use ctrl+up and down but none of those seem to work. ive dug through the keybindings and havent found a select closest option. any advice is appreciated, new to this whole thing. is there a lua extension or something that adds it? thanks
Why is my WebSocket API starting successfully, but the number of connected clients is 0? It’s not appearing on the emulator either. I’ve tested the port on the web browser and it works fine. Has anyone encountered this problem? Any answers would be greatly appreciated.
Not sure if this is the right place for this, but can’t find a thread dedicated to the EroScripts 4.0 fork, so…
Has anyone tried to use this on linux, specifically debian/fedora? I downloaded the appimage and also managed to compile it myself, but both times whenever I open a video I get two mpv windows and a flashing OFS window, none of which I can interact with except for closing the OFS window, which kills the MPV windows. If I run mpv by itself from a terminal without OFS open it seems to work okay, but well, OFS isn’t open so I can’t edit scripts.
Is there anyway to have a gradual increase between two points vs a linear change? I see previews on the site showing both in the same script, and not sure how to use it.
You have some visualization options if you right click on the point graph and expand rendering submenu. If spline is checked then you get curves between points instead of straight lines. Is that what you are asking about?
Remember, the device only get the points. How OFS connects them viually is not part of the funscript.