[RJ01006188] Princess Honey Trap Update! プリンセス・ハニートラップ funscriptplayer mod update

It’s because the Plugins.js changed in the new update. You will need to manually add the line about buttplugimplementation to the end of the new one, like so:

{“name”:“ButtplugImplementation_vylon”,“status”:true,“description”:“”,“parameters”:{}},

Make sure the previous line of code also has a , after the }

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update mod, try it


I get this error when I launch the game, am I doing smth wrong?

This mod applies to games updated on December 16, 2023.

ah, so I have the wrong version?

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Been trying it and it seems fine but during the scenes it breaks half way through more often than not and just replaces the rest of the scene with the filler scripts

私もシーンの途中で頻繁に中断されます。対処法はありますか?


When the animation ends in the middle of a battle, it’s natural to turn it into a filler script.
If you notice any commands other than loop being executed in the player, please leave a capture.
This mod was created for the December 21st version of RJ01006188.

The issue is not in battle but for the scenes themselves. It seems that it will drop back to the filler script when it tries to go from _2 to _3(ex sp2_2 to sp2_3) and then remain on the filler. This won’t happen in battle though, only in the losing scenes.

So you don’t want to play filler when you flip the scene from _2 to _3?
The only way to do that is to disable the filler with the tab button.
This is because the game is built to stop the animation in CG Room and select another scene.

I think you’ve misunderstood. When it goes from _2 to _3 in battle there is no issues. In the scene when it goes _2 to _3 it plays filler and will not play _3, _4 or _5 at all.

Removing the filler scripts or disabling them does nothing as it will just stop playing after _2 is over.

彼の言う通り戦闘中は問題なく、回想か戦闘後の敗北シーンでのスクリプトが3くらいから停止します。

now for me the player dont detect game at all
Edit: after updating to funscriptplayer 1.3.1 game showed that it cant load some files but i found them here RPGMakerMV/ at mz_master · triacontane/RPGMakerMV · GitHub and the game launch plus player detect game

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This is a very good game and a good mod.
So I want to solve the problem that the script stops after 2 in defeat and scene playback, not during the battle.
1 to 2 is fine, but when I move from 2 to 3, the script stops after that.
I have no knowledge of JS and I want to make it the best mod somehow.
This is DeepL translation.

did you ever get this working? i have the same thing on mine.

this game looks really good ill have to learn how this mod works

the funscript player is saying i need to download .net core
but i can’t find it

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You can download Download .NET Core 3.0 from here

This is perfect. Thanks for the fix!

The game actually is looking for version 3.1 Download .NET Core 3.1 (Linux, macOS, and Windows)