Awesome! Was just talking to To4st about modding this, when he told me it was already done by someone else! Looking forward to trying it.
Just a recommendation, but maybe add (Princess Honey Trap) to the title of this post so it’s more easily searchable? I only was able to find this by clicking random japanese titled posts until I stumbled here.
Just played through it. Very nice! A few recommendations though:
It would be good to implement the functionality were you can press 1 or 2 on the keyboard to pause/resume script playback. Right now the only way I could find to pause it is to close the player completely
Including a readme on what all the script-config options do. I can’t tell if you just copied them over from Succubus Academia, or if they affect the game in some way.
Adding scripts for some of the few times with static images “like when Sophia kicks you” would be neat.
When the animation ends in the middle of a battle, it’s natural to turn it into a filler script.
If you notice any commands other than loop being executed in the player, please leave a capture.
This mod was created for the December 21st version of RJ01006188.
The issue is not in battle but for the scenes themselves. It seems that it will drop back to the filler script when it tries to go from _2 to _3(ex sp2_2 to sp2_3) and then remain on the filler. This won’t happen in battle though, only in the losing scenes.
So you don’t want to play filler when you flip the scene from _2 to _3?
The only way to do that is to disable the filler with the tab button.
This is because the game is built to stop the animation in CG Room and select another scene.