That’s weird, because when I test the patch I also using MTool. And I don’t found the problem you describe.
While using edales patch to translate buttons or just your mod? Cause your mod works perfectly with Mtool, just not the button translation edale posted
I installed the button patch from edale and it translates without any problems.
Sharing a Chinese translation file I made using Sakura_Launcher_GUI. Please load it with mtool, hope it’s useful for everyone.
OK, I have managed to get both mods (funscript and google translated images) applied, and mtool working with the game.
What I did:
I started with a completely vanilla copy of the game. Ran it with mtool to verify it was actually translating the game, then ran Remove Tool files from game.bat and manually deleted the translation .bin files (so there’d be no previous mtool files to muck up my testing, I was running mtool after each step and having it translate from scratch each time to try and figure out what was stopping mtool from working).
I went through the files/folders, and made sure none were marked as read-only, especially ‘app.asar’.
I moved the game install onto an SSD.*
I put the funscript mod .tpatch file in the game directory, and ran the game (WITHOUT using mtool) to apply the patch.
After that finished, I put the google translated imaged tpatch file in the game directory, and ran the game (again, without mtool) to apply the patch.
Then I ran the game with mtool, and it translated normally.
I still don’t know what caused mtool to not work at first, I’m guessing it has something to do with manually applying the patch rather than letting the game update app.asar through the tpatch files… which is weird, because after both patches are applied, if I extract app.asar, and run the game off the extracted files, mtool will translate it. Maybe something got corrupted somewhere along the way…
*- So I noticed that when trying to apply a .tpatch, when it’s stuck on the black screen, you get a ‘update_tmp’ folder in the game directory that slowly fills up with more and more files (pretty sure it’s unpacking app.asar). After 1/2 an hour with it running on an HDD, it still wasn’t done building this directory. Upon quitting the game, deleting the temp directory, moving the game to an SSD, and running it, it finished building the temp directory and applying the tpatch in 2-3 minutes.
PLOT TWIST!!!
When I moved my perfectly working game, with both mods applied and mtool working onto the HDD where I have all my handy-integrated games, and tried to have mtool translate it, it didn’t work!
So for some reason mtool is having problems translating the game when it’s on a HDD rather than a SSD.
The good news is that if I put the translation file generated from it on the SSD into the game directory on the HDD, it’ll still load and translate properly, it just can’t do the initial translation on a HDD for some reason.
TrsData.bin.txt (3.5 MB)
Here’s the mtool English translation file (generated through Bing, as I only have the free version), just remove the .txt extension from it, and drop it in the game’s directory (same folder as AIperfect.exe), and mtool should use it to translate the game.
Hi! Thank you very much for wonderful stuff
I was able to download and connect the game with funscript
However, it seems like the toy is not moving event funscript and game is connected
Can someone troubleshoot?
Please check the connection between toys and funscript player, it may because of this:
Bit of a thread necro, but I was wondering that why does the main illustration section have four slots when you can only unlock three? The fourth one is just a blank square with question marks as a title and I can’t seem to find what it would be even in the files. Is it meant for something you place in the folder yourself?
Honestly I have no idea either mate, sorry…
I wondered about this too but I think the recent update added that one. It might have been incomplete at the time the first one released.
Release note from the update:

Google translation: [Major Update] "Doujin-within-Doujin" Title Added: *Impio Mutual Climax Game* — Plus: New Outfit Illustrations!
The image for that fourth slot is now inside app.asar/bgimage/base3.png. Looking at the older build I don’t see that file. After 5 achievements it should unlock (based on google translation)
Thank you, i would totally have missed this without your post ![]()
Can the upgraded version run the tpatch normally?
It might work. I think the update was only adding new content without changing the older stuff (could be wrong though since I didn’t look too far into it). If you do try it out just keep a backup copy in case it breaks things.
“Doujin-within-Doujin” Title Added: *Impio Mutual Climax Game*
This is a new doujin-within-doujin, it might need to add new funscript and trigger code.
Thought you were asking if the old tpatch mod would work with the new update but yeah new content would have to get scripted otherwise the patch doesn’t know what to trigger for that new one.
I will tell my crew to make new funscript file for the new content
but it also need to change few lines of the code
I must add the name of new audio file to the array ‘allowedGalleryName’, otherwise it will not send the HTTP request to the funscriptPlayer.


