The fanscript player recognizes the script but it does not work in the game scene.
I would like to know the procedure for installing the mod.
did anything ever come of this?
nope. never heard back from the guy.
welp i tried to learn translator++ and i made a pretty bad translation but a translation none the less, everything works to my knowledge it is mostly untested but at least for the first 10-20min of gameplay everything is understandable
Seems to work great.
Only issue is quite a bit of text gets printed off-screen because there’s no wordwrap. Do you have a way to reduce the font size? that might help.
i could try to mess around with it and see if i could change font sizes but don’t get your hopes up ![]()
If I wanted to get my hopes up, I’d ask you to get wordwrap working, but I’m a bit more realistic than that, lol.
Changing the font to a condensed/compressed/narrow font would probably help quite a bit as well, given the whole point of those is to take up as little horizontal space as possible. Though you might need to try a few to find one that’s legible at a glance.
sooooooo turns out its actually harder for me to change a font size than it is to set up wordwrap… there for i set up wordwrap and attempted to change the font a little to make everything flow nicer however i couldn’t figure out how to change the size in the end, so there will be little awkward bits that are isolated after a normal chat box but at least now everything is fully readable lol
i also changed over to pixeldrain instead of mega ![]()
…Why is there a Funscript Player folder in the new version? there’s built-in toy integration.
there was in the last one too ig you just didn’t notice it, and its because i prefer one connection at the start rather than multiple thoughout, plus this way you can set your own filler speeds and if you wanted to even add your own different scripts if you dislike the way they did one, the mod is from here if your interested To4st - Game Mods (Latest Game: Castle of Temptation and Daydreamer) - #1334 by to4st