Exactly how will you go about adding this? Do you have any genuine experience with machine learning development, implementing deep reinforcement learning pipelines and integrating stuff like user-end training to keep training and tailoring the generated funscripts?
Or is this going to be more of the same slopware like the 20 other projects that have popped up in the last year on this platform? Because frankly the ML integration is THE one thing that would get my attention among the sea of slop projects in this community, as it’s the only automation feature that would actually insanely improve scripting speed and workflows. So if you just add this as a buzzword and pretend the slopmaking tools are going to botch something that actually works well for you, boy do I have a bridge to sell you.
Maybe i’m biased as a developer myself but frankly i see a kilometric well redacted changelog for a 2.0 major release just days after the initial 1.0 release and my thoughts go immediately to, this project is wholly unmaintainable without the same slop-making tools that blurted it out.
You are a genuine optimist lol just let him try. If he can bullseye the turning points to the frame it would dramatically reduce scripting time and raise that multiaxis horse from the dead.
Just get some popcorn and sit here.
I do, and I know how difficult it is. It’s why it’s on the roadmap and TBD, not “coming next week” lol.
By day, I’m a mild mannered engineer at one of large AI companies you’ve definitely heard of.
By night I’m the developer of vFAPs.
I am… The Fapman.
And yeah, definitely using AI to help with this. And regardless of any individual opinion on AI, the tools I’m fortunate enough to have access to are well above anything the typical consumer or prosumer does.
if it is as you say, then why not reduce/focus the scope of this project as just a browser/player and instead use that ML knowledge to help out the FunGen project? Since that is right now the biggest community effort I know of in the area of automated generation and post processing. And they are struggling with making it run well on generic 2D content, but seem to have mostly done a good job with VR/POV content. So your experience could come in handy.
I probably will eventually, but right now, vFAPS is a fun diversion for me created entirely by me without having to worry about PMs or stakeholders or handling others spaghetti.
Also, to clarify, I’m a UXE that does rapid prototyping. I’m not purely AI/ML. So while I’m definitely closer to it and know more than most, I’m not claiming to be a Hassabis or a Sutskever.
By default, when you connect to Heresphere it toggles the lock to prevent recording (to avoid accidentally overwriting scripts) but you can uncheck it and record while in VR, yes.
I have an issue.. i cannot get it to see my quest 3 at all..i can play all my steam games fine..but when i go to boot up Vfaps it just hangs on the black connecting screen? Is there some certain trick to loading this up? I genuinely would like to try the touch controller script mapping!
There was a line of code from development still referencing the local file paths I was using in testing instead of the network-accessible URLs. Updating right now and then I’ll compile and have an updated version up ASAP.
is that fixed in version 2.2 or just the new version. because i am not a “top tier” supporter and only have the 2.2 version. I wanted to see how/if it worked before i go all in.
Its not the fact that i wanted it to work with heresphere..it was the fact it would connect with my quest 3 through link. Therefore i couldnt use it as advertised I just want to try out the scripting via quest controller..Any suggestions on this? even a step by step or steam settings tip would help at this point because at the moment its not connecting whatsoever and is useless.
What about saving the script to a cache file and only writing it when requested as OFS does? Overwriting is serious and would never allow to activate the function. Or only write if not existing or write to a different filename if existing. As of ways to solve this.