Summoner - a game built for stroker devices

Summoner

Hi folks!

Some of you may have seen the initial post on reddit but I’ve plenty of big updates so I wanted to share with you all here. The first bit of this post will largely reuse the text from the reddit post and I’ll stick the updates towards the end for those who are interested.

We made a game for adult strokers called Summoner. It’s a monster girl battle fuck type experience inspired by Monster Girl Dreams and similar games.

Here’s the concept:

  • You are a summoner, magically summoning a gauntlet of increasingly voracious monster girls. They’ll attack, and your job is to hold out for as long as you can.
  • There are ten monster girls, each more challenging than the one before. (And there’s a secret eleventh… good fucking luck.)
  • Each monster girl defeated grants XP.
  • XP can be spent to cast spells that make the task more manageable (temporarily).
  • There are three starting constraints: Chaos, which increases the range of monster girls which can show up, Pace, which increases the speed at which harder monster girls arrive, and the Starting Difficulty, which unsurprisingly sets the challenge from the start.
  • There are manual overrides which force-skip to a previous or next monster girl, and also to just fully pause the gauntlet if you need it. As a kind of penalty, using these controls sets XP to zero.

We also made another mode that’s less of a game and more of a set of improvements to the default handy randomizer, so introducing:

Controller

You’ll recognise this as super similar to the default handy randomizer (because it is). There are a few changes.

  • Pattern Duration now has a minimum and maximum which it will pick randomly between for each activation (rather than it being a fixed duration)
  • Pause Between Patterns now also has a minimum and maximum which it will pick randomly between for each activation (rather than it being a fixed pause)
  • The minimum Pattern Duration is now 0s (rather than 2s).
  • The increments are of 0.1 each (rather than 1s each)
  • There’s a Difficulty slider, which will weight the randomisation towards the higher ends of Speed, Pattern Duration and Pause Between Patterns. We didn’t have Difficulty interact with Stroke Range or Stroke Limits as it wasn’t obvious that higher was harder.

This should deliver all the same functionality of the default randomizer, but provide more granularity and customisation.

Summoner Update 1.1

The below is all new since the announcement reddit post.

  • Added Intiface integration, so folks can run Buttplug locally and connect to whatever device, as previously we only supported The Handy
  • Added personality to each monster girl, as they now talk to you. Menacingly. Each monster girl has a number of intro lines, attack lines, and defeat lines which pop up as these things happen.
  • Refreshed the images for every monster girl, and added many new ones to replace some of the 1.0 ones which I wasn’t super happy with.
  • Overhauled the CSS and sliders to be mobile friendly
  • Added a toggle in the top right to enable the app to stay active even if the phone sleeps
  • Added an invert switch in the top right for folks who might have their stroker flipped
  • Added an XP cheat in the manual controls

I’ve also created a Patreon for if anyone would like to follow or support the development, and made a Discord for game-focussed discussion.

Requests:

  • I’d love you to try out the game and give me feedback. We’re always down to consider adding new features.
  • If you’re an experienced eroscripter, I’d love to chat. Looking forwards we’d like to use funscripts for each monster girl attack (rather than relying on randomised settings). If you like the idea of co-creating a number of funscripts ranked from super easy to super tricky, come chat!
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It might be more interesting to have the battles more active, the spells are not very engaging.
Maybe something like “press the arrow combination on screen” and the damage dealt depends on how well you do?

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Heyhey Machimo bro, I’m one that told you of that 403 error from before!

Glad to see it’s updated, I’ll test and let you know if anything is up.

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Hey, got an update for you. I see a weird behavior with your random controller, but not sure if it’s considered by design.

When using control mode, even if you put ‘time between pattern’ to like 0.1 to 0.1 or 0 to 0, there’s still a REALLY long pause between patterns. Is this possibly a bug?

Is there a way that gap between patterns can be completely disabled or reduced as much as possible via a button?

An option to reduce the wait between patterns permanently on summon mode would be pretty excellent, too.

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Amazing, thank you!

We investigated and think we’ve fixed this issue. Would be great if you could check and see if it’s still occurring for you.

We’re also spec’ing another new variable to reduce and remove the pause between patterns in Summoner. Watch this space!

Would love to see voices addaded in the future. Looking forward to new updates :slight_smile:

Hello!

Speaking specifically about long pauses in your random stroker here:

Still happens as of about 1 hour ago.

The random stroker ‘pause between patterns’ seems to have a hard time going lower than ‘about 1 second’. When you set it to 0.0 to 0.0 (or close), the pauses still exist for longer than 0.5 seconds.

I have tried in both connected and simulation mode (when you can run the output pattern viewer without having handy connected).

When in simulated mode, the pattern delay can be reduced visibly down to nothing. However the moment the handy is connected via the API, the pause starts happening again, so it only happens when in non-simulated mode.

Adjusting the slider during use does not resolve the issue
Stopping the pattern stroker, then adjusting the pause delay slider, and then starting the process again also has the same behavior.

Let me know when/if you want me to test again! :heart::heart:

(Edit added:)
I should also note I tried down firmware downgrade to default, tried it, then upgraded to current-firmware, and tried it again. No change in pattern-delay.

Just used your latest build, and I love the upgrades that went in.

All of the issues I reported were addressed and are now configurable.

Thank you very much for the awesome work!

Summoner mode with 0% restraint is t h e b e s t

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Heyhey, an update with something that might need some review:

There are a few sets of ‘bottom range crashes’ in your patterns, mostly toward the middle to later end of difficulty.

The arachne had a few, Alraune matron had only one, but I encountered issues where some of the later succubus and djinn types caused repeated taps, or red-light-hard-crashes toward the proper-bottom of the handy device (the flat portion being at the bottom).

This topic reminded me I really liked the Magical Waifus Academy
Check it out maybe you’ll get some random ideas

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Hi all,

Apologies, I’ve been travelling and didn’t have time to provide a proper update log!
@KingCobraKush I’m glad you caught the changes and had a chance to try them out.

Here it is:

Summoner Update 1.1.1

  • Added “Restraint” as a starting variable. At 100 Restraint, Monster Girls have their usual pauses between attacks. At 0 Restraint, they use the Handy’s smallest possible pause.
  • Added the spell Frenzy, which is a free cast for reducing the Restraint for all Monster Girls by 20 permanently (in exchange for more XP).

These mean that you can vastly ramp up the challenge.

We’re working on two technical challenges that will lead us to be able to hugely expand Summoner’s capabilities.

  1. Fully pausesless transitions between patterns.
  2. Pre-defined patterns via funscripts, rather than patterns created on the fly by the randomiser settings.

If we can get both of these working, we can have a rich library of funscripts to draw from for each activation, and smoothly move between them. We’ve chatted with The Handy crew, and we reckon our best bet for these is to wait for the next version of the firmware (which should be in the next couple of months).

Watch this space!

2 Likes

Thanks for the bug catching! We’ll look into this. Some of this I fear may stem from limitations with the current firmware, but we’ll check it out all the same.

My pleasure! And yeah, it doesn’t consistently happen. One thing I have seen, though is that forcing a ‘stroke reset’ before the session starts (via the handy interfacing button) tends to make this issue go away.

It might be a good idea to maybe include the action of ‘reset stroke’ (from the handy API button menu) into the action script when starting a brand new session or after a refresh-and-engage on the webpage.

This might completely mitigate the rare head crash. It’s worked with other service testing in my experience.

Hi, can I download this game?
Or is it online only?

Online only via website.

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This seems really dope and now I wish there was a whole game genre for this.