I’ve been looking for something like this for a while! I’ll have to give it a try later.
think the Player was the one that pushed the hardest. The others were somewhat predictable after 10 mins or so Maybe I was just already too ramped up and had been edging for over an hour … but it seemed way more random so at that heightened state for me it was hard to hang on with the chaotic randomness. It was great. Heh … one day . maybe AI and something like the edge-o-matic type of system something like this could just truly make a squirming, shaking, trembling, mumbling, drooling out of your mind mess of somebody. ![]()
So just thinking out of the box here. Wondering if there could be anyway to embed this controller into something like one of the Milovana type of teases? Something where there could be pics and or videos that work directly with each behavior and setting and arousal level? I have no idea how to do any of this stuff … but my head starts spinning with the potentials.
@Teased247 Over an hour, that’s dedication! Really glad The Player pushed you the hardest, that chaotic randomness is exactly what it was designed for. The reactive approach keeps things unpredictable, and there’s still a lot of room to push that further with the AI adaptive idea you mentioned. It would need to learn your personal patterns to truly push you to the limit.
The Milovana-style idea is really interesting. Having media that reacts to your arousal level and the active behavior is a whole different level of immersion. That’s a serious challenge to build right, but I’m keeping it in the back of my mind. I need to dig deeper into how Milovana works to see what could translate well here.
Also, your “edging for over an hour” gave me an idea: session recording. Imagine seeing your arousal curve over time with markers for pauses, behavior switches, and the final moment. Share it, compare with others, challenge friends or keep it for your own records. Would that be something to dig ?
@ZirconiumPen Welcome! Let me know how it goes, always happy to hear first impressions.
That’s incredible thank you ! So much potential there !
My dream is a mode where you can set a duration and play it. And during the time the curves evolve with the time. A kind of automatic mode. I actually try to create this kind of script for a long time , i have 30 minutes one and a 1h, handcrafted. I choose my favourites videos and conpilations and i let the script doing the job.
It can be cool with your soft !
Thanks for all your work !
this is awesome so far i like it a lot, is there any way to invert the scripts? i like to run my handy 2 upside down
i’ve just noticed that there’s a chevron icon on each gesture item. i’ve thought that an editing functionality for these is not yet implemented
. maybe its more obvious that you can actually change them freely as well when the details of gestures would be expanded by default or expanders are labeled with something like “more…”/“advanced…”? ![]()
I think that the probability text field is currently not editable (minor bug?)
Aditionally, the config options of the gestures (and the other curves as well too) are so detailed that it would be awesome if you’d be able to “duplicate” them (e.g. export & import of one curve/gesture in behaviours) - for example, i like the “Climax Hammer”, but it’s not that easy to add this exactly like it to another behaviour ![]()
@Mk_3 Welcome and thanks! Running the Handy upside down ? Makes total sense. I just never used mine this way so it crossed my mind! I’ve added a stroke inversion toggle to the todo-list, it’s a simple flip so shouldn’t be too hard to implement.
@jk79 Yeah, I’m not fully satisfied with the gesture editor myself the UI definitely needs a rework. The expandable sections aren’t obvious and the whole thing feels a bit overloaded.
The probability field actually works, but I agree it’s not clear how to use it. That’s on me the UX needs a rework too.
Btw, a gesture with 50% chance give a 50% chance to base motion (no gesture = randomness based on curves) to be player during a “tick”
Quick example:
You can also see gesture probability on the “live curves”:
Did I forget to mention that you can click on it to force play it ? ![]()
Love the idea of reusing gestures across behaviors. I had something similar in mind, a small collection of gesture presets, like we have for behaviors. The challenge is keeping the editor
simple, it’s already pretty dense! But definitely on the list.
Im on android so it wont let me adjust much thanks tho
Love this interface, but it’s kinda limited for android. Can you give us the ability to at least do SOME editing on android? Or if not the ability to export a JSON of custom stuff we can import from the android device so we can create on pc and move it to mobile?
Awesome that you’re so open to feedback!
The stroke range still doesn’t work quite right. When the app starts, it does read the stroke range from the device. But then it stays there. You can see this if you plug the handy in, lower the top stroke until the handy flashes red, then connect with the handy code and start a session. There’s a moment where it seemed to correct the stroke length, so it doesn’t start smoothly in the specified range. Then when you raise the top stroke with the up arrow from the handy, the app isn’t aware of it. I also noticed that I’m unable to stop the stroking with the top button. Handy Onboarding will stop the stroking and pause the video. Faptap will just stop the stroking. I’m a bit surprised the button doesn’t work at all - I always thought that feature was a safety feature. Maybe this is part of getting HSP mode working.
Regarding gestures, I first thought they were finger gestures. I guess I found the name confusing. I might call them inflections, or deviations? Something seems to be missing with them. When the lower percentage gestures activate, they deactivate almost just as quickly- sometimes before you can even register a change. Maybe it’s a matter of tuning, but it seems like it would be better for the length of a gesture to be separate from how often it activates.
The last time I tried it, I didn’t really understand the gestures. This time I found the documentation for them and understand a bit more. You really put a lot of thought into this!
Previously, I found the circular arousal meter difficult to use, because i had to adjust it in an arc. It also took up real estate that got in the way of being able to scroll. I’m glad that I can use the bar now.
Looking forward to what comes next!
@KingCobraKush
You’re right, the editor is pretty limited on mobile right now. Honestly, the curve editor with all its drag interactions is really designed for a desktop experience, and trying to squeeze it onto a phone screen would probably create more frustration than anything
As you mentionned it, I’ve planned an export/import feature for custom behaviors. That way you get the full/better editing power on desktop and just use mobile for sessions.
Making the editor properly mobile-friendly isn’t off the table, but realistically this kind of fine-tuning is more of a desktop activity. The session/control side (connecting, picking a behavior, adjusting arousal) should work well on any device though.
Are you mostly using the app on phone for sessions, or just curious ?
@atxahzen
Really appreciate the detailed feedback, this point s me some importants details.
You’re raising great points about the stroke range and the stop button. Right now, the app basically talks to the Handy but never listens back, so when you change the stroke range on the device or press a button, the app has no idea and keeps doing its thing. That’s obviously not great, especially for the stop button which should always work (for safety reasons?).
Good news is the Handy API has a more advanced protocol that gives the app real-time feedback from the device, including button presses and stroke range changes. Moving to that is high on my list and would fix both issues you described. When you press a button on the device, the app would actually know about it and react.
About gestures, fair point about the naming. “Inflections” or “deviations” does make more sense I guess. And separating how long a gesture runs from how often it triggers is a good idea, I’ll look into those points, you can already set some duration based on the shape. In the meantime, there is already an option to set a repeat time for a gesture, but again, the UI is not convenient for the moment.
Glad the slider works better for you, (just saw that the glowing background is missing
)! Thanks for reading through the docs and taking the time to give such thorough feedback, tell me if you find anything confusing or need improvement, rework on feature can lead to “not so obvious” documentation, an external look is always good to catch. More good stuff coming.
Thanks! What you’re describing is interesting but it’s a different approach from what The Edgy is built around. The core idea here is that YOU are in control of the arousal level, and the app reacts to your input in real-time. A timed auto-progression mode would flip that, more like a smart funscript player.
That said, it’s not a bad idea at all, and the fact that you’re hand-crafting 30min/1h funscripts for this tells me there’s a real need. I’ll keep it in the back of my mind as a possible future mode, but for now the focus stays on making the interactive/reactive experience as good as possible.
Appreciate the feedback, glad the concept resonates with you even if it’s not exactly what you had in mind!
i have a 401 error right now ![]()
Yes, I actually use phone in left hand, using thumb to auto-adjust on the fly. I also use thumb to tap the % actions to force-invoke them on demand as well to create a mix of automatic and interactive moments.
one hand holding handy device, other holding mobile. I actually do not use the desktop interface at all other than to laboratory test some patterns.
Also, mirroring what one of the posters said just above me, 401 here as well as of sometime this morning.
Hey both, sorry about that! There was an issue on my end that’s now been fixed. Should be working again let me know if you still see the 401.
@KingCobraKush that’s a cool workflow by the way, using the % buttons as manual triggers alongside the knob. And the fact that you only use desktop to test patterns and do everything else on mobile is good to know. It makes the export/import feature even more relevant. still on the list.
Happy to help dude, if there’s anything you want me to test, I’m down.
Hi, I tried connecting my FunSR1‑v2 to Intiface using T‑Code, but it isn’t working correctly as intended. No problem connecting, but when it’s supposed to move slowly, it doesn’t move. Instead, it waits until the direction changes, then suddenly jumps quickly to the top stop. It waits again until the next direction change at the bottom, then jumps quickly to that point as well. So the device never performs the slow, continuous movement it should.
I don’t know if it can be implemented but since Intiface is working with it, I would love to connect my edge 2 and play with it ![]()
Same issue here on an SR6, there’s not any device-level interpolation so it just jumps directly to the next point. It could be a great toggle for the controller options. Even a couple of linear interpolations would be really impactful (and appreciated)!