Tips and tricks for multi fun player?

Hey guys, I’m looking for tips and tricks to better utilize MFP with my Q3 and sr6, particularly with edging scenes, or scenes where I would like to make mfp run my sr6 as though it’s an edging scene.

I have R0,R1,R2 set to random. So, what ive noticed is this, many of the scripts (slr or from here) aren’t great at working just the tip if the actress is just working the tip. Ie, shalina devine on vredging, she’s just working the tip and the tiniest bit of shaft, but my sr6 is going 1/2 to 3/4 of me or it’s full stroke. (Sorry if it’s TMI, but about 9in). So I end up limiting the output of L0 to 70-100… but I think I may lose responsiveness on that axis?

Maybe there is a better way to keep the sr6 closer to what the actress is actually doing than limiting just the L0 axis output range?

Also, in the mfp screen, under the outputs (lo,l1,p2,ro,r1,r2), if I expand that, it shows me offset and scale. What does changing the scale percentage actually DO?

in the same menu, what do you guys DO with the smart limit, how do you set that up, and what is the achieved goal of using smart limit?

Any tips or tricks that you guys use to make your sr6 behave the way you would like are appreciated, thanks guys!

I don’t currently own any interactive toys, but I remember reading that all of them—SR1, OSR2, SR6, etc.—are generally designed with six inches in mind as the maximum. If they went beyond that, there would be issues with programming or design. I’d be lying if I said I knew more about the topic. :man_shrugging:

That may be the case… I have mine on a fance articulating monitor armature, so luckily 100%LO where it needs to be for me. But limiting 100% to 70% or 60% like I said above, seems like there would be a beatter way