It works, as in, both my toys are connecting correctly and receiving events. It also works in game, but very quickly becomes desynchronized. Mostly only one of them is vibrating, sometimes both of them will, sometimes both of them will start vibrating at the same time, but one is faster than the other, or just stops in the middle.
I’m not sure if the bluetooth’s bandwidth would be the issue here, program like ScriptPlayer I’m using for playing videos is handling even 3 toys at the same time without any problems.
Is there any source code available for your player? Maybe github repo or something? I’d be willing to take a look and help debugging this, as I’m also working with .net on daily basis.
I am using a cyclone A10 and it is not working.
The screen says “device found: VORZE A10 cyclone” and the connection is made and the script seems to be loaded, but why is it not working?
I had a look at the buttplug.io library’s config and it seems the cyclone is only a rotational device, whereas these scripts were meant for linear movement.
I’ll have to add some conversion logic to the player to translate the linear scripts to rotational commands. Similar to the existing vibrate conversion option in the player’s config.
I won’t be able to give a timeline, but I’ll definitely look into it.
Thanks for the great work~ But I’m having some problems playing the Succubus Academia DLC Mod. The handy doesn’t respond in non-animated battles, but works fine during animated battles and filler mode. I’m not sure why this is happening. Is this problem related to the version of the game I’m playing? I’m playing the Japanese DLC version. I see the funscript player showing “Script loop ピクシー” but the device is not responding. Is there indeed a problem with the DLC Mod?
Finally, I figure it out. if we are playing another language version. We need to change the .funscript file name to the correponding language. Just like change “pixie.funscript” to “ピクシー.funscript”. it finally worked.