The ones included are a bit outdated at this point. It’s why for my newer mods I’ve stopped including Edi, and instead give a link in the readme to the Edi post.
Easiest solution would be to delete everything in the mod’s Edi folder, except for Gallery. Download the latest files from the Edi post, and place them next to the Gallery folder. The newer version should interface correctly with the SR1.
HELP: It seems I cannot connect edi to mumasekai…
The galery works fine in edi when I try to run the diff scripts but it doesn’t play anything when in game…
And since there’s been a lot of recommendations given since the last demo poll, I’ll start another to get an ordered ranking.
Going forward I’ll probably be alternating between the two poll results from most to least voted.
This is a multi select poll like last time. Please select up to four.
I got the impression it was abandoned. The mod and post title indicate it was made when the game was still in development. Did someone else take it on to complete it? Am I misunderstanding?
Made note of Sadiubus.
I’ve looked at ReturnAtis in the past as a request. The developer opted to compile their code which basically makes it impossible to mod using existing mod tools.
No, you were right in noticing the implementation was for an unfinished build. Very Excited to see the game leading the polls, its one of my all time favorite H-games and has needed full implementation for some time!
Night of Revenge has all animation scripted. The integration is lacking. Castle of Temptation has an integration for an outdated version which I never managed to use. And some scripts are made but not that much.
Also, if you do Night of Revenge,(I’ll worship you) please note that there are mods on the discord that would be really great to integrate as well.
(Gameplay changes: BGTBBB NoREroMod; Entity/animation change with a guro fatality becoming an ero animation)
The castle of temptation does seem to be abandoned despite several attempts of people saying they can do it, and instead of using an EDI integration it uses MFS, which doesnt work correctly on Handy, be it older or newer versions.
If you make this even a demo im making a shrine for you, we’ve been waiting for so long
i see, guess you would need a de-compiled version or a way to write into the data file itself, i think this is what happened to Setaria/Lutellaria, no clue how they did it though, well to bad, luckily there are more then enough other games to look forward to
Is there a simple way to increase the stroke length of all scripts in a mod? Specifically for Xenotake, is there a setting that I can change to make stroke length something like +20% on all scripts?