To4st - Game Mods (Latest Games: Succubus Slot & Succubus Temptation)

Yep. For me too. It’s just way too slow and hickups on any faster actions. Just like handy 2.

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Yep it’s worse, weirdly enough on handy 2 pro it’s even less smooth than handy 1. I even tried bluetooth and wifi and i even find wifi to drop more packets than bluetooth. I think bluetooth is smoother but it’s still jank. (I’m talking just for games through, in general handy 2/pro is way smoother than handy 1, it’s jsut games that it’s complete disaster)

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I think getting this game to work with the OSR2 would be pretty fun

https://incontinentcell.itch.io/factorial-omega

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I also encountered this problem. With the port set correctly, Connecting…, the MFP can connect and be used normally.

I’ve been trying to use the toy integration with Succubus Academia (particularly the DLC version) but can’t get the ‘Funscript Player’ to detect my Handy 2 or Handy 2 Pro, I have a feeling its a skill issue on my end but after troubleshooting and reading some replies here I can’t seem to find anything that fixes this issue. I tried using intiface and it could connect to that but once again was stuck on the searching for devices on the player itself. Could anyone offer any solutions?

someone already modded this, but the links are apparently down and assume they won’t be updating it for any new scenes introduced

https://discuss.eroscripts.com/t/game-mod-request-my-dystopian-robot-girlfriend/288368/26

This version also doesnt work with anything but stroker style toys so vibes are out of the question which blows.

agreed, would love to see a scripted version

for those who liked lilith in nightmare

also a game i saw that seem nice

Are you still working on corrupt depths?

Funscript player is coded to home to the 0-position as far as I can remember.
For Edi, I make use of scripts called home and home_loop. By modifying those you can change where the device will rest when no scripts are playing.

You can try playing around with these values in the EdiConfig:

  "GalleryBundler": {
    "MinRepeatDuration": 1000,
    "RepeatDuration": 1000,
    "SpacerDuration": 1000
  },

Lower values might bring down the bundle size, but it could increase stutters between loops. It’s worth trying.

There was a time I was looking into the game. It was tricky trying to get an integration working when the code is unreadable since it’s compiled to C++. I found some promising code paths that I thought could work if I investigated a bit further but then they released an update that refactored their code and basically made my attempts reach a dead end.
I decided to wait on them to finish with the game so that the code can be more stable before I look at it again.

By default Funscriptplayer launches its own intiface in the background. If you have your device already connected to your own Intiface, it won’t be picked up.
In the appsettings file under ButtplugConfiguration, change the embedded server option to false:

"ButtplugConfiguration": {
		"EmbeddedButtplugServer": false,
		"ButtplugUrl": "ws://localhost:12345/buttplug",
		"MultiDevice": false,

		//Interpolation for Kiiroo Keon
		"InterpolateSlowMovement": false,
		"InterpolateSpeedLimit": 80, // Upper speed limit for script interpolation
		"InterpolationTime": 250 // Millisecond spacing between interpolated points
	},

This should have it use the intiface that you started up.

I’m not currently working on it. There are a few other requests I’m working on and once they are finished I’ll probably look into getting more unscripted mods added to the top list in my post.
The previous corrupt games were pretty simple so I might be able to knock it out quickly. Only downside is that it will be unscripted.

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Hello again :waving_hand:
Humbly requesting future fragments implementation. I tried doing one but got stuck at figuring out pointers in cheat engine :slight_smile: so not far at all. I have no coding experience either so it was going to be a blood bath either way.

Dev has stated before there was a plan to integrate but that was years back and theres still currently not even a guess timeframe so years more if it ever happens.
:person_bowing:

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Hi,
I’m trying out Succubus Dungeon Side Story. Getting errors looking for the story scripts. It looks like the defintions contain underscores but the EDI shows without underscores giving not found. How do you modify the bepinex stuff so that it includes the underscores?

The underscores are usually there. Edi just has trouble showing underscrores - they’re usually ommitted.

If I remember correctly, not all “story” entries have scripts. There will be a few that’s “not found”.
0881 is definitely not in the definitions file from what I can see so it’s likely intended. As long as the animated parts are playing then the mod is working as intended.

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kermit-the-frog-kermit

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Almost there :sweat_smile:
Currently fixing up some bugs, but it’s almost done.
The scripts were commissioned externally so they are only single axes. Sorry to dissapoint in that regard if you were expecting multi axis :slightly_frowning_face:

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kermit-excitement

No it’s all good thank you so much; that’s just brightened up the future :sob: Will be waiting excitingly

Hi, thanks for the advice, it seems Funscript player itself isn’t working though, initiface can connect but it isnt reflect on the funscript interface it is stuck at Scanning for devices. This is although initiface recognises and says its connect to it as a client.

Funscript player has intiface integrated. Running another instance of intiface will make it unable to connect to the device.

Thanks for the info! Not what I’m referring to though. I’m aware of everything you mentioned, I had this kindly addressed by Toast in a previous comment. What ended up being the issue was my funscript player being outdated (i think?) I rebooted everything and updated the version of funscript player I was using and everything worked. Id assume that may have been the main issue unless rebooted sorted something out I didnt know what malfunctioning. Initiface was connected to my instance of funscript player so that wasnt the issue it was from the player to the device that was the issue