To4st - Game Mods (New Poll | Latest Game: Xenotake | Latest Demo: Monster Girl Quest Paradox)

I’m currently busy with the demo for Syahata’s Bad Day, but while that’s in the works I’ll run the poll for the next full game mod.

Next Full Game Mod
0 voters


And since there’s been a lot of recommendations given since the last demo poll, I’ll start another to get an ordered ranking.
Going forward I’ll probably be alternating between the two poll results from most to least voted.

This is a multi select poll like last time. Please select up to four.

Game Demos To Be Modded
0 voters
6 Likes

I’ll do it as soon as I get a chance.Do you want the logs before I did your solution or after?

Sorry for the confusion. The first part of the message was directed at @LBCF

Looks like you got more then enough recommendations already, but there never can be to many right? :slightly_smiling_face:

3 Likes

Oh no worries. Also there is already an integration of castle of temptation. I haven’t tried it myself though.

I got the impression it was abandoned. The mod and post title indicate it was made when the game was still in development. Did someone else take it on to complete it? Am I misunderstanding?

Made note of Sadiubus.
I’ve looked at ReturnAtis in the past as a request. The developer opted to compile their code which basically makes it impossible to mod using existing mod tools.

No, you were right in noticing the implementation was for an unfinished build. Very Excited to see the game leading the polls, its one of my all time favorite H-games and has needed full implementation for some time!

1 Like

Are all the mod download links dead or is it just me?

Just you i think

1 Like

Night of Revenge has all animation scripted. The integration is lacking.
Castle of Temptation has an integration for an outdated version which I never managed to use. And some scripts are made but not that much.

Also, if you do Night of Revenge,(I’ll worship you) please note that there are mods on the discord that would be really great to integrate as well.

(Gameplay changes: BGTBBB NoREroMod; Entity/animation change with a guro fatality becoming an ero animation)

Here is the community’s discord: NoR Community

Ps: So many good games in the poll :star_struck:

Thanks for all the work you’re doing.
:turtle: :+1:

7 Likes

The castle of temptation does seem to be abandoned despite several attempts of people saying they can do it, and instead of using an EDI integration it uses MFS, which doesnt work correctly on Handy, be it older or newer versions.

If you make this even a demo im making a shrine for you, we’ve been waiting for so long :pray:

4 Likes

i see, guess you would need a de-compiled version or a way to write into the data file itself, i think this is what happened to Setaria/Lutellaria, no clue how they did it though, well to bad, luckily there are more then enough other games to look forward to :smiley:

I ended up reading the logs myself and figuring things out !

Thank you so much for modding this game, I’m very exited for more! :slight_smile:

YES to those two!

Is there a simple way to increase the stroke length of all scripts in a mod? Specifically for Xenotake, is there a setting that I can change to make stroke length something like +20% on all scripts?

If you have (or can get) Patreon MultiFunPlayer PM me, I have a half-working EDI support plugin for MFP
And there you just set the scale and thats it

Actually
Here’s a Bun.js script that uses Bun.Glob to find all .funscript files in a specified folder and multiplies the pos values in them by 1.2:

const folderPath = './path/to/folder'; // Specify the folder path here
const glob = new Bun.Glob('**/*.funscript');

for await (const filePath of glob.scan(folderPath)) {
  const file = Bun.file(filePath);
  const fileContent = await file.text();
  const funscriptData = JSON.parse(fileContent);

  funscriptData.actions.forEach((action) => {
    action.pos *= 1.2;
  });

  await Bun.write(filePath, JSON.stringify(funscriptData, null, 2));
}

I didn’t write a single line its all AI

I admit I’d write it faster by hand lol

I’m currently working on the AI Premier game mod and script for Moko, but I’ve run into a problem.
Problematic video
In the video, the “filler” I saw was a fill-in script. My original intention was to use it as a slow-paced script for the rest stage in the game and to maintain an erection, but I didn’t know that when I clicked the mouse to fast forward, it would sometimes replace the script that was supposed to play originally. This really affected the experience, but I had no idea how to fix it.

I tried to comment out the “filler” code so that it didn’t run again, which did fix the problem, but the scripts that were running didn’t stop, and the switched scripts that were running didn’t stop, so I had no idea what to do, so I came here for help.
Scripts that don’t Stop (Video)

Below are the files I modified and the original ones.
I modified
original

Consider using Windows builtin Snipping Tool (Win+Shift+S) to record
It got video recording since win11 I think

there’s no way a single person would possibly be able to work fast enough to keep up with the pace that people’s requests are going to come in

you should probably just settle on a to-do list and work through it before opening up for more requests

2 Likes