And since there’s been a lot of recommendations given since the last demo poll, I’ll start another to get an ordered ranking.
Going forward I’ll probably be alternating between the two poll results from most to least voted.
This is a multi select poll like last time. Please select up to four.
I got the impression it was abandoned. The mod and post title indicate it was made when the game was still in development. Did someone else take it on to complete it? Am I misunderstanding?
Made note of Sadiubus.
I’ve looked at ReturnAtis in the past as a request. The developer opted to compile their code which basically makes it impossible to mod using existing mod tools.
No, you were right in noticing the implementation was for an unfinished build. Very Excited to see the game leading the polls, its one of my all time favorite H-games and has needed full implementation for some time!
Night of Revenge has all animation scripted. The integration is lacking. Castle of Temptation has an integration for an outdated version which I never managed to use. And some scripts are made but not that much.
Also, if you do Night of Revenge,(I’ll worship you) please note that there are mods on the discord that would be really great to integrate as well.
(Gameplay changes: BGTBBB NoREroMod; Entity/animation change with a guro fatality becoming an ero animation)
The castle of temptation does seem to be abandoned despite several attempts of people saying they can do it, and instead of using an EDI integration it uses MFS, which doesnt work correctly on Handy, be it older or newer versions.
If you make this even a demo im making a shrine for you, we’ve been waiting for so long
i see, guess you would need a de-compiled version or a way to write into the data file itself, i think this is what happened to Setaria/Lutellaria, no clue how they did it though, well to bad, luckily there are more then enough other games to look forward to
Is there a simple way to increase the stroke length of all scripts in a mod? Specifically for Xenotake, is there a setting that I can change to make stroke length something like +20% on all scripts?
I’m currently working on the AI Premier game mod and script for Moko, but I’ve run into a problem. Problematic video
In the video, the “filler” I saw was a fill-in script. My original intention was to use it as a slow-paced script for the rest stage in the game and to maintain an erection, but I didn’t know that when I clicked the mouse to fast forward, it would sometimes replace the script that was supposed to play originally. This really affected the experience, but I had no idea how to fix it.
I tried to comment out the “filler” code so that it didn’t run again, which did fix the problem, but the scripts that were running didn’t stop, and the switched scripts that were running didn’t stop, so I had no idea what to do, so I came here for help. Scripts that don’t Stop (Video)
Below are the files I modified and the original ones. I modified original