To4st - Game Mods (New poll)

Just wanna report that I also experience issues with edi when playing parasite city, edi just crashes suddenly at random intervals, but usually inside of a minute or two.
The filler doesn’t seem to work correctly either.
Even experienced a edi crash so bad the the files in that particular edi folder got corrupted somehow and edi refused to open anymore, but other copys of it in other folders still work, so its a matter of replacing the files.
I’m using the handy if that helps

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@Teasey
The files in the House of Lust folder need to be copied to the game’s folder, where the game’s exe is. The first startup will be slow as BepInEx initializes the first time, but the following launches should be faster.
It will look something like this

@Packet
It’s hard to say what could be causing the crash without any kind of logs. I was only able to test using an OSR device. Maybe your trying to make use of the scripts before they can finish uploading to the Handy servers?
@dimnogro, is there some way to enable logging to see what could be causing the crash?

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Don’t get any logs sorry, it just straight up breaks, however, the way iv’e connected aswell in other games is using edi and connecting via bluetooth using intiface.

@to4st
just did a test, not that long, but if i connect over wifi, that actually seems to fix the issue/s, atleast with the filler, have to give it a longer test to confirm if it fixes the edi crashes.
Just wanted to let you know my preliminary findings.

Edit:
Can confirm that using wifi with the handy fixes all issues, did a full playthrough, no crashes, so issue seems to be when using intiface and bluetooth

That issue does sound familiar. There was an Edi version that doesn’t loop scripts properly when using intiface.
I went back to check and Parasite was still using that version. I updated the download link to include the newer Edi version.

This one should work for bluetooth for anyone else still having issues.

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Thanks for you great work, glad we could figure something out to fix things for future players!

Would it be difficult to add scripts for vibrator toys to already existing game mod integrations ? So that we can use multiple toys at the same time.

I think it’s already possible to some degree, but it’s not something I checked recently. If you’re willing you can try the following:

For funscript player

  • Under the ButtplugConfiguration section, set MultiDevice to true.
    This should allow more than one device to connect to intiface

  • If you don’t want to write your own scripts you can use the converter: Under CommandProcessorConfigurationLinearToVibrateConversion set ConvertLinearToVibrate to true.

  • To use your own scripts, they must match the existing script names, but end with .vibrate.funscript. Eg. animation_1.funscript becomes animation_1.vibrate.funscript

This way vibration scripts will go to toys marked with vibration support and the linear scripts to stroke devices.


For Edi

  • I believe it already connects multiple devices unless I’m mistaken.

  • If you don’t want to write your own scripts then Edi should by default just convert the existing scripts for vibration/rotation. With multiple devices connected, assign the same variant to both.

  • To use your own scripts separate from the stroking ones you can divide them into folders inside the Gallery folder. Place the existing scripts in a folder called linear. And your vibration scripts in vibration. Each subfolder should be seen as a variant in Edi. You can then assign the linear variant to a stroker and the vibration variant to a vibrating device. As long as the script names matches the one the game sends over, they both should play.
    But this probably won’t be as straightforward. I think Edi will still see the scripts as stroke scripts and try to run some form of conversion on them.


I don’t have multiple devices to test this out right now, so let me know if this works or if anything’s unclear.

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I’ll test it the day I get my device thanks a lot :+1:

Is it possible to do the other way around? From vibrator to oscilliation?

Are there any plans to integrate the new Dieselmine game To4st? ^.^

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Adding logging to EDI is still a big task on my to-do list, haha. Maybe I could ask ChatGPT to handle this for me!

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I’m not aware of anything that does this at the moment. I would need to write custom logic for it, but I was hoping to retire my player eventually. Are there games where only vibration scripts exist? I can’t think that there would be many. Maybe someone would be willing to write stroke scripts for them instead?

When I saw they were doing a new game, I was looking forward to see what it was going to be. Tbh when I saw the trailer I was kind of let down. The game’s animations seems to just be pictures that shake with sound effects. Unless there’s more interesting scenes that play out, right now it’s kind of lower down on my priority list of things I’m personally interested in.

I’ll add it to the demo poll in the future to get a guage on overall interest though. If no one else picks it up I might get to it eventually.

AI has actually been such a time saver for me these days when working on code. If prompted correctly it will produce almost the ideal solution most of the time. And when facing a bug or when I have a question that can be answered by searching through documentation, the AI can usually just answer my question directly. I can hardly remember when I was last on stackoverflow :grin:

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That’s totally fair, this is the first game in a while from Dieselmine without the amazing animations, so sad :confused:

Tried playing this one but can’t get it to work. I’ve followed the instructions on the README file but does not play the scripts when the game animations play in game. Not sure what I am missing. Any one else having the same issue? The mod for this game is using Edi instead of the Fun script player if that helps.

Also will this one by chance have full game integration instead of just the trail version in the future?

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Does your game folder look like this

If it does and it still doesn’t work can you search for anything resembling a log file, either in the game folder or inside the BepInex folder. If you can send that to me in a private message it might reveal what the issue is.

I’d like to get to it eventually. It’ll probably be the next full game I’ll look at. But I first want to finish up the stuff I mentioned before and get a new poll started.

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Hi, have you heard if anything has appeared?

Updated post with mod for Succubus Prison’s demo.
Any feedback would be appreciated.


Poll for future mods

I wanted to create a larger list with multiple choice to get a broader idea of interest and priority. I hope this doesn’t seem like too many, but this should cover something from almost everyone I think.

Please select up to 4 options.

0 voters
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I’ll test succubus prison today to give a feedback.

Also here is a game in case anyone is interested:

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