Regarding the Speed of Drain Mansion.
Quite a few Fap Heros do one stroke over two beats. even if the video itself does a full thrust.
It takes away some of the imersion, but maybe it would still work in that way without feeling ‘too’ out of sync?
I’ll keep that in mind, thanks.
It’ll be a while before I get the chance to go back to it. Maybe I can sneak it in somewhere between some of the demos on the list. Will have to see how things span out.
I guess I should pitch the game. the whole game is only sex, so like, it is very integral to the whole game. you can program the movements, so if multi axis was an option, along with pump “axis,” it would be wonderful for this game. I never see people use the more advanced options. so its like, you can make your own stroke patterns and all that as a part of the main game. also unity I believe. Suspended Sex Simulator Vol. 2 ~Captured Royalty Machine Sex~
Hi @to4st , I’m interested in finishing that Onegai! Tsuntsun Maid game but I’m not familiar with the tools, any tips on getting started with integrating your funscript player?
To clarify, do you mean to mod the full game yourself or did you want to create scripts for the full game?
Mod the full game myself I think, there’s a couple games that I think(?) use the same system ( Osanagocoronokimini’s works) so I need a starting point
I would also really enjoy seeing a mod for Drain Mansion one day.
Post updated with mod for Otherworld Ruins.
The poll looks like it has run its course. I’ll leave it open until I’ve completed the mod for the first demo. Which looks like it’s going to be Succubus Dungeon (DLsite)
@testyman123
The WolfDec.exe included in my mod can be used to decrypt and unpack .wolf files.
I think this is the Github repo where I got it.
Once they’ve been unpacked, all files should be in a Data folder next to the game exe.
To edit the game files you can use this English port of the WoflRPG engine editor: https://www.moddb.com/engines/wolf-rpg-editor
Once downloaded, just copy the files Editor 2.24Z.exe, Editor.ini, and EditorGraphic.dat to the game folder. It should look similar to this screenshot:
Older versions of WolfRPG impose a rate limit on HTTP calls. Newer versions of the engine ignore this limit for calls made to localhost. If you run into this rate limit, like I have, you can use the Game.exe included in my mod. It’s just a newer version of the engine. But be aware saves created, or upgraded, by the new version are not compatible with the old ones. Remember to make backups.
Virus detected in Otherworld Ruins mod, unable to download
false positive
I’m trying to get theOtherworld Ruins to work. I followed the readme but when I connect my sr1 2.0 to edi, it just keeps on playing a filler (goes up and down, pauses, goes up and down, and repeats). Is anyone else getting this issue? Here are my edi settings.
Can you try setting the variant to ‘Linear’ to see if that makes a difference?
This could be a bug in my TCode implementation that I did for Edi. Does this happen for all scripts or just some? Could you let me know which scripts are affected so I can take a look.
I tested Linear and Multi-Axis and it still produces the same issue for every script I play
Does the device disappear from the Devices list? I’ve seen others report that the SR1 would continuously disconnect and reconnect. Are you experiencing that as well or is it purely just the script playback?
It’s not disappearing from the devices list. It just non stop keeps repeating up and down motions.
When does the up-down motion start?
As soon as the device is connected to Edi? When the game starts up? When the first script is called?
Does this happen when the device connects to Edi for the firs time when no game is running?
This would help me identify where to start looking for the issue.
The motion starts as soon as my sr1 2.0 is connected to Edi regardless of whether the game is running or not.
That seems to be the same issue I had. I has to constantly reload galleries and and reconnect device. Eventually it would sync up. The annoying part is it’s hard to tell if it’s synced up especially if you’re using the filler script.
I had the same problem with my SR1 2.0 in Otherworld Ruins.
It’s not a fundamental solution, but I was able to get it to work via a serial connection to Intiface Central.
Do you know what firmware is installed on your SR1 or where I can get a hold of it? I have a spare esp32 lying around that I can use to test, but I’ll need to flash it with the same firmware.