Got everything 99% working, had a few issues but most of them I was able to solve reading through the thread. However, there’s one I still have: on finishing Day 4, or playing the relevant animation through the gallery (I believe it’s specifically View B that causes it), my device seems to save the values that animation sets as a new home position, keeping an odd diagonal tilt that persists through the other animations’ scripts for the remainder of the session. Here is before playing the animation:
and here is after:
No matter what I try, I can’t get it to “reset” itself back to my initial up/down home position without restarting everything, then once I manage to get everything reconnected (which is another nitpick I still haven’t fully solved - it seems random whether the game and MFP bother to communicate with each other) it’s back to normal until I load (through any means) that scene (04DAY_HAnime_Sab in the plugin code) again, at which point it gets “stuck” diagonally again.
The other animations also (at least through the html ayva viewer) appear to have different home positions, but this is the only one I’ve found so far that appears to stick when another animation is loaded up. If the others do have the same behavior and are also superimposing their previous finishing states on loading another animation it’s not as noticeable, or at least on Day 4 was the first time I realized something was clearly not right when loading a different scene - and thinking back, it did start right after first loading that alternate viewpoint as well on Day 4, and continued through the rest of the level).
I’m terrible at programming/coding, but would it be possible to set up and save an initial stance for the axes’ positions to return to when there’s nothing playing (since that would indicate being on the select screen I think, no matter if you’re in the gallery or the story portion)?