you can do either. missing beats has a different effect than playing them.
once you unlock an achievement, there is an option to “auto-play” levels where the game automatically hits all beats for you.
Is the a working version for Single axis toys? Like The handy would probably explode if you send this amount of data no?
Friends, is my interface correct? But the time and the corresponding axis in the demonstration video I saw on pixeldrain are moving, but my time is stopped, and there is no axis movement below, the picture is below, how can I solve it? Thanks
have you connected MFP to your device first?
You can then check the sine option to see it it reads and does something to your device
http://localhost:1367/static/~/TominFapHeroMFPPlugin3/
Do your game files look like this ?
Got everything 99% working, had a few issues but most of them I was able to solve reading through the thread. However, there’s one I still have: on finishing Day 4, or playing the relevant animation through the gallery (I believe it’s specifically View B that causes it), my device seems to save the values that animation sets as a new home position, keeping an odd diagonal tilt that persists through the other animations’ scripts for the remainder of the session. Here is before playing the animation:
and here is after:
No matter what I try, I can’t get it to “reset” itself back to my initial up/down home position without restarting everything, then once I manage to get everything reconnected (which is another nitpick I still haven’t fully solved - it seems random whether the game and MFP bother to communicate with each other) it’s back to normal until I load (through any means) that scene (04DAY_HAnime_Sab in the plugin code) again, at which point it gets “stuck” diagonally again.
The other animations also (at least through the html ayva viewer) appear to have different home positions, but this is the only one I’ve found so far that appears to stick when another animation is loaded up. If the others do have the same behavior and are also superimposing their previous finishing states on loading another animation it’s not as noticeable, or at least on Day 4 was the first time I realized something was clearly not right when loading a different scene - and thinking back, it did start right after first loading that alternate viewpoint as well on Day 4, and continued through the rest of the level).
I’m terrible at programming/coding, but would it be possible to set up and save an initial stance for the axes’ positions to return to when there’s nothing playing (since that would indicate being on the select screen I think, no matter if you’re in the gallery or the story portion)?
Currently having issues with making the mod work, MFP is v1.32.1, plugin is connected but the numbers under “extend mode” do not show any data unlike the one shown in the config instructions listed in the original post.
This looks like the same issue I’ve had for the last few months. Most notably the movement graph being black, and no movement.
Brother, I really don’t understand.
Bro make sure you don’t have two things sending commands at once
Try closing the game and make sure you only have one tester tab
I guess I’ll remake the mod when I have more free time
…
Or rather when I start spending less time procrastinating
Hahaha, thanks for the answer for me, take your time! I should thank you for the fun your work has brought to me!
Try my Kizuna(+3 other games) mod as well
It uses my new experimental everything so I need some testing
After that, I still didn’t give up trying to connect, and finally I succeeded!
抱歉打扰问一下,我也是之前链接试了很久但是没成功,我看你游戏版本是1.0,有朋友给我说只能DL上面买的才能连上么,还是说破解版也行,只要步骤对了?我是进入CG抓不到脚本。
Sorry to bother you. I also tried the link for a long time but couldn’t get it to work. I noticed your game version is 1.0 — a friend told me that only the one bought on DL (DLsite) can connect. Is that true, or can cracked versions work too, as long as the steps are correct? I managed to get into CG, but couldn’t capture the script.
The game should be able to connect if it doesn’t have a translation patch.,This connection is very casual.,But you need to connect the device to catch the script.。 Sometimes you may be connected, sometimes you can’t. But when I connect to the game, I open the MFP first, and when I open the game, it will freeze and drop frames, which is usually connected.
Hy
I really don’t understand anything about this mod
Do all the think ( disable sync and other )
I have MFP, correct version, game moded; MFP say connected for the game.
I add Buttplug.IO for the Keon, say connected
But nothing happen, nothing move.
Still need to do the game manually by clicking with the mouse
I really don’t understand
Thanks for you help
EDIT: manage to connect the keon by pure luck but still need to click in the game for the timing, normal ? or I miss a mod ?
An update to my prior post, I did recently encounter this same behavior while not using the plugin, so it may be a more general MFP-related issue. I’ve detailed it also in the post I made on the MFP thread.
EDIT: Have hopefully found a fix, at least software-wise. Haven’t tested it yet, but setting the auto-home to 50% instead of 100% appears to have been my issue. Should be at 50% to re-orient itself properly.
Hello, I can install it normally, and I can also link it normally in the website test, but when I run the game, there is no response in my MFP. I want to know what is going on.
If EDI does work for you (for other games) it’s most likely a problem with plugin installation
Please enable Bepined logs to check
Also try using -specifically- version 1.32.1 of MFP, and not the most up-to-date version. This solved the same issue for me.