you can do either. missing beats has a different effect than playing them.
once you unlock an achievement, there is an option to “auto-play” levels where the game automatically hits all beats for you.
Is the a working version for Single axis toys? Like The handy would probably explode if you send this amount of data no?
Friends, is my interface correct? But the time and the corresponding axis in the demonstration video I saw on pixeldrain are moving, but my time is stopped, and there is no axis movement below, the picture is below, how can I solve it? Thanks
have you connected MFP to your device first?
You can then check the sine option to see it it reads and does something to your device
http://localhost:1367/static/~/TominFapHeroMFPPlugin3/
Do your game files look like this ?
Got everything 99% working, had a few issues but most of them I was able to solve reading through the thread. However, there’s one I still have: on finishing Day 4, or playing the relevant animation through the gallery (I believe it’s specifically View B that causes it), my device seems to save the values that animation sets as a new home position, keeping an odd diagonal tilt that persists through the other animations’ scripts for the remainder of the session. Here is before playing the animation:
and here is after:
No matter what I try, I can’t get it to “reset” itself back to my initial up/down home position without restarting everything, then once I manage to get everything reconnected (which is another nitpick I still haven’t fully solved - it seems random whether the game and MFP bother to communicate with each other) it’s back to normal until I load (through any means) that scene (04DAY_HAnime_Sab in the plugin code) again, at which point it gets “stuck” diagonally again.
The other animations also (at least through the html ayva viewer) appear to have different home positions, but this is the only one I’ve found so far that appears to stick when another animation is loaded up. If the others do have the same behavior and are also superimposing their previous finishing states on loading another animation it’s not as noticeable, or at least on Day 4 was the first time I realized something was clearly not right when loading a different scene - and thinking back, it did start right after first loading that alternate viewpoint as well on Day 4, and continued through the rest of the level).
I’m terrible at programming/coding, but would it be possible to set up and save an initial stance for the axes’ positions to return to when there’s nothing playing (since that would indicate being on the select screen I think, no matter if you’re in the gallery or the story portion)?
Currently having issues with making the mod work, MFP is v1.32.1, plugin is connected but the numbers under “extend mode” do not show any data unlike the one shown in the config instructions listed in the original post.
This looks like the same issue I’ve had for the last few months. Most notably the movement graph being black, and no movement.