Cock Hero Platform (CHP) (formerly Cock Hero Island featuring The Handy!)

could you make like a visual of how the folder structure should be?

I have it as follows like this:

CH Island folder, containing:

  • DLC folder containing 5x dlcchisland1-1.pck numbered till 5 and exppunishpack1-1.pck till 1-6

  • CHIsland.EXE + CHIsland.pck

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I have attached the directory structure for both versions to the opening post. Hope it makes sense.

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got it! This is cool but during quest mode after each battle thehandy disconnects. then i have to go back to the main menu and recconnect. Is there a fix for that or no? Other than that this will be an awesome application for the handy once the kinks are figured out.

You should be able to resync it via the resync popup menu. You open that menu by pressing the Resync button (blue button) on the top right. Did you enter your connection key in the settings menu before you started any of the modes?

Very great work overall, thank you for this!
but i also have the same issue as @bootycooty942004 has, the connection error only pops up in the story section after a level where the connection isnt even required. Clicking on retry doesnt work and the only solutions seems to be to go to the main menu and reload the savegame. No progress is lost in this process but its still kinda annoying. Another problem i encountered is that the offset isnt saved between rounds and always starts with something like -2seconds wich is way off. Hope you can fix those issues.

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@asdfym thanks for the feedback. I’ll try to reproduce that connection issue on my end and fix that issue, sorry about that. Which version are you using? Also for the offset, I am working on persisting that value and should have that up soon.

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awesome man thanks! this application i can tell is gonna be something huge. The start of something new for cock heroes and maybe even fap heroes

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Hey All, new version of the Main Game has been uploaded to the mega link. You just have to download the main game zip, you don’t have to re-download the dlc files. Check out Update History section of main post for details!

Thanks! With some setup on my end I can practically take any video series and make them into an episode for the game. I actually had initially started this project with a Fap Hero until I came across the Cock Hero Island series. I have plans to expand beyond just Cock Hero Island, I just want to get that whole series done in the Game since REQUIRED did such a good job on them.

Nice work.

I played this for a bit and I gotta say I like the overall structure of the game. The idea seems to be a branching playlist separated by minigames with minimal interaction. I could see the appeal of picking between a few different videos at different levels like a choose your own adventure book. I can also see the way the minigames could influence the video. Like getting a status effect that limits the stroke length of the next video, or speeds it up. Some different minigames could be interesting as well.

As for the feedback on the current gameplay. I played in quest mode for several rounds.

First, the in-between spots need more stimulation. It shouldn’t go too long without strokes. Especially in the minigames. This is compounded by the lack of strokes in the rpg gameplay clips. With the combination of the pixel game videos and the mini game section you can end up going several minutes without any strokes. I think that is too long of a time to not have stimulation.
I think winning the attack should get some strokes. I found myself wanting to get the poison status effect to keep the strokes going.

I could see the strokes changing depending on the outcome of the attack. Maybe slower and steadier if you are winning, faster and more erratic when you are losing. I imagine the game is currently just loading a script to the Handy and jumping to different times for the different stroke patterns when you are losing.

How difficult would it be to have looping video clips playing during the minigame instead of the still images?

This has me thinking about cutting up some videos to create one of these.

What is needed to put one of these together?
I’m thinking to match the current structure of the game you need the following:
You obviously need a bunch of individual PMV videos with matching funscripts.
A minigame funscript and designate time codes for the different outcomes.
Still frames for the minigame.
A bunch of story clips to bring the whole thing together.

Looking ahead.
More minigames. This is going to be a bit tricky since the nature of this activity means the minigame can’t be too distracting.
I could see other story based Cock Hero’s fitting into this framework pretty well. Like Cock Hero Prime series.

P.S. I’m writing this late at night so I’m sorry if it’s a little scattered or stream of conscious.

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Thanks for the feedback! I agree that there needs to be stimulation during the story clips and more of it during the battles. I omitted that just so I can get some type of version of this out. Definitely will look into adding more strokes during the battles and also some type of strokes during the story elements.

Swapping the still images to looping video clips is a very interesting idea and one I can definitely implement, love that idea! A looping clip with more strokes will make the battles much better.

One of the goals of this game is to make it easily expandable because I wanted to complete the whole Cock Hero Island series and expand out to other series as well.

Requirements for a new episode/series

In order to create a new episode/series, I need the following:

  • PMVs with matching scripts (REQUIRED)
  • An ordered list for the PMVs with type (story, normal enemy, or boss enemy) (REQUIRED)
    1. Story clips are not mandatory but if included need to be in the ordered list
    2. Can provide scripts for Story clips as well
  • Still images or looped video clips for the following enemy battle situations (REQUIRED)
    1. Versus/Tied rolls
    2. Damage received
    3. Damage given
    4. Battle Loss
    5. Battle Won
  • Battle script for normal enemies and/or boss enemies (OPTIONAL)
  • In the script, designated time for the following battle affects, can support multiple versions of each in a script
    1. Low damage sustained
    2. Mid damage sustained
    3. High damage sustained
    4. Low damage given to enemy
    5. Mid damage given to enemy
    6. High damage given to enemy
    7. Poison strokes
    8. Poison 2 strokes
    9. Poison 3 strokes
    10. Battle Loss strokes
    11. Battle Won strokes

I put this together in between work meetings. Hope this make sense. If not, reach out to me and I can clarify further. Would definitely be interested in collaborating with other creators to expand the game further!

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@bootycooty942004 and @asdfym Did the latest version fix your connection issue?

I am so excited to try this I can hardly stand it… And of course my mega account has just reached its quota today. :sob:

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havent tried it yet. ill yet you know asap

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In the setup I selected “enable handy” and entered my connection key, but it keeps failing the test.

Sorry your experiencing some issues. Ensure that The Handy is connected to your WIFI and you have internet access between both the game and The Handy. Make sure you have the connected key 100% correct, I’ve incorrectly entered my key so many times. Sometimes, restarting The Handy fully does the trick. Let me know if you are still experiencing connection issues.

All of this keep my curiosity. I will try to test this. It can be fun. As software developer I was thinking to create something around interactive porn for fun but never found a good idea. This sounds great.

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If you need someone to script content to add new episodes etc send me PM I will be happy to work on the project

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working great for me right now

the new version didnt fix the problem for me. But I actually just got it fixed by updating the Handy to the latest firmware.

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