it seems to crash shortly after every single scene for me.
Here’s the last bit of my log file in case it helps anyone:
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it seems to crash shortly after every single scene for me.
Here’s the last bit of my log file in case it helps anyone:
you have to open Edi.exe
Changing the encoding language fixed the issue. Thank you
I currently have another issue. The first try functioned like a charm.
But as soon as I encounter a script/enemy again, it will not play the script.
Does anyone know how to fix this issue?
edi.exe is what keeps crashing. When I reopen it, it crashes a few seconds after an event starts.
delete and override all edi folder/files from the original pack
thanks but doesn’t seem to help. Still keeps crashing a couple seconds after a script starts playing.
@ZeroScripts so just a suggestion that I thought would be a good addition to the game would be a script when hiding in the closets. It could simulate a heart beat or breathing with an increase or varying stroke height. I’m still early in the game and not sure if something like this is already in the game.
How’s the CG-Scenes coming along?
yeah I was wondering too
I might get into scripting just for this, not sure if anyone else worked on it or how much work it will be for me
I think you would only need to script the cg parts
DD99 is working on the script for these scenes, or at least made a couple. I’m not sure if it makes sense for you to continue his work because he has a very particular and polished script style. Maybe it would be better for you to make your own interpretation of the CG script. My recommendation is that you generate a number of patterns, 10 or 15, that you can use more or less throughout all the scenes, except for some specific details.
I made videos for all the CG-Scenes in English and added the still images. This should make it easier to work on them.
99DM and Secondary2 are currently interested in scripting these scenes.
I’m still coming here from time to time for new updates
I just released a new mod update.
Haven’t had the chance to test the new version much yet. Please provide feedback if you encounter any issues.
Exact changes can be found here, but most notably, all the CG-Scenes have been implemented now.
Big thanks to @Secondary2 for completely scripting all the CG parts!
With this, the game is now fully scripted.
I stopped making it because I felt skeptical, It’s good to hear that it’s complete
I made all but the scene 99dm did, I think that’s the first scene.
Is it just me or does the sound cut off for this Game only?
Other game are normal.
I love how you made this game work. I can’t wait to try the alternate endings.
Regarding the filler on-off, I think you should actively send “filler_empty” in the stop command, which already exists in the definition file.
here:
Player.prototype.stopScript = function () {
EDIPlayer.stopGallery(); // EDIPlayer Stop
setTimeout(function () {
EDIPlayer.stopGallery();
}, 100); // Second stop, in case reaction was playing
if (!SpriteAnimationPlaying && !CGPlaying) {
setTimeout(function () {
var filler = fillerToggle ? Math.floor(Math.random() * 12) : 'empty';
EDIPlayer.playGallery('filler_' + filler);
}, 120); //play random filler
}
};
Thanks for the suggestion, think I’m gonna implement this in the next update.