Easy Device Integration for Games. EDI OSR Multi Axis Added + Intensity, Range [07/2024]

My gameCG scripting wasn’t in vain!!!

donki

23 Likes

I have a question

Can it apply it to the visual Nobel part?

For example, in the case of milking farm, in addition to moving scenes, there are parts with pictures&text

Can it be applied in a way that calls pictures or certain voice mp3?

1 Like

Yeah! Ideally you can report anything you want to edi and it would only react to events that are defined in the csv.
In any case, you still have to mod the game so that it reports those events interfering key methods. something that I had thought to apply in Maga, was to interfere with the dialogue scenes and that each enemy has its own filler when speak

1 Like

@Falafel, I answer you here. Yes, it would be a problem if your script is one second long and you have a 500ms delay, it will reproduce badly, so if a gallery lasts a few seconds and does not loop, you should mark it as reaction type, so the user could disable reactions if they have a lot of latency.
that is exactly why the reaction type exists

1 Like

Hoping to see some more game integrations real soon!

2 Likes

would this in theory work with https://discuss.eroscripts.com/t/game-integration-pure-onyx-buttplug-intiface-integration/108156/11 ?
@dimnogro

1 Like

Stoked for this to get implemented into some of the stuff already on here, great work!

From what I read from the author’s above posts, I don’t believe so. Pure Onyx’s animations seem to be looping <1 second animations with semi random varying speeds. So I’m unsure of the effectiveness of calling predefined scripts for this game.

yes, in theory can use edi inside de integration to replace the current divice control method
if this method has names of individual animations, could use edi

getting animation names should be no problem, I mainly have two concerns: How can edi handle a single animation that has changing playbackspeeds and what would be the easiest way to compile all the unity animations(I have a very surface level understanding of the systems)?

well precisely the limitation of edi is the interpolated content. but there are still things you can do to cope with it.
For example, you can pre-process the scripts at 3 or 4 different speeds, and use the one that best suits the playback.
like:
Lori-Attack-punch-speed_1
Lori-Attack-punch-speed_2
Lori-Attack-punch-speed_3 …
also if you are hacking into the game maybe you could even adjust the speed in the game so that it matches the speed of the scripts

As for the assets, most of the cases someone already made the compilation and uploaded it to pornhub or something like that hehe.
I actually found this in a few seconds https://es.pornhub.com/view_video.php?viewkey=ph63a26d5644dd9 I’m pretty sure someone in the community would be willing to do the script.
If that was what you were asking me, you should make a definition.csv for this file, marking the milliseconds of each asset and the name with which it appears in the game.

I was hoping there was a way to extract the animations, since finding start/end points in this case will be a bitch, but I guess I’m not that lucky. I’ll dig down and do some more research since scripting seems to be the best way to improve quality. As well as look into hacking the speeds to be more normalized as well, didn’t consider that.

thanks for the help and making the tooling big dawg

1 Like

ooh i see, yes in fallen angel I used a few lines of code making send key to go through the galleries in a programmed way while recording the screen with obs streamlabs. unfortunately I lost that code.

another advantage of edi is the division of labor. with the complete gallery video someone could do the funscript in any time. and then you can tune the definition file to fit.

we should do the integration with onyx it would be great, the game uses unity. so having edi on uniti will be useful for many more games.
It would also be great if you manage to interfere with the damage receives, it would be spectacular like vibration in every puch recibed lol

It seems to me that it is time to make the games category outside of the software category. Can someone tag an admin?

4 Likes

imo this still belongs in the software category, and I just made a separate #software:game-mod category just for the modded games. This is a software tool for modding games.

Edi launcher is already taking shape and begins to show capabilities never seen before :fire:
how to select different funscripts for individual vibrators on the same device

6 Likes

South Park GIF - South Park Sweet - Discover & Share GIFs

this tool looks great, I just haven’t the slightest idea on how to mod the games I’d like to attempt to use it with (nscripter, era) :sweat_smile:

this is getting serious

5 Likes

Huh? I feel like that too
1

1

2 Likes