Escape from Ninja Girls - くノ一の里からの脱出 - game integration

—dlsite description—
『Escape from Ninja Girls』 is a work that focuses on depicting the scenario of

‘having your seed squeezed out by a female ninja using lewd techniques’.

■ Synopsis

The protagonist, once an ordinary civilian,

wakes up not in his familiar home,

but in a remote mountain cabin.

Beside him stands a beautiful girl in ninja attire, who declares:

You have been brought to the village as a ‘Stud Candidate’.

For the village’s survival, you will provide seed――.

How To Run

image
1.Unzip EsKno1.0 mod.zip.
2.Then overwrite the original game with the EsKno1.0 folder.



3.run edi.exe in the edi folder.



4.Run the game.exe file inside EsKno1.0.


5.If filler00 appears in the status immediately after launching the game, it is complete.

test video

Key Input Description (for filler)

q increases the filler by 20.
e decreases it by 20.
filler can be adjusted from 00 to 60.
f locks the filler at 00; pressing it again unlocks it.

Download Links

game(need to buy)

modfile( just mod and edi player)

modfile( less script file size for handy wifi connect)

Thanks to @dimnogro for creating Edi.

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If I add the js file, the game seems to get an error

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You must run edi.exe before launching the game.
If you wish to restore the game, open the plugins.js file and delete the vylon.js entry.

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Hello ! Thanks a lot for this mod, i’ll test it once I have the time.
Is it possible to have keys to stop/resume script ?

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The F key should be able to help that.
Pressing F forces the filler to be called.

When you say filler, is it also stopping the script ?
Oh wait I think I see what you mean.. so we can kinda increase/decrease the filler so that, during an encounter triggering a script, it forces the filler to play. Is this it ?

That’s right.

I won’t be adding a resume function.
Resuming it would mess up the sync anyway.
A simple stop function with a filler will be fine.
This game changes its video frequently.

Having a problem, where the “Ready” in Edi never changes to the Check mark. I made sure to start Edi first then game and “filler00” shows when the game is launched. Thanks

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Do you use Handy?

It may take some time because edi need to upload the funscript to Handy.

If it doesn’t resolve after waiting, please reply again.

Yes using Handy, Let it set for 30mins and never loaded/changed

There might be too many scripts.

Please connect handy with bluetooth using intiface.

I can reduce the scripts, but it will take a lot of time.

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Thanks for making the mod!
I can use it without any issues on my handy.

Switching to Bluetooth works. Thanks

I think this copy of EDI has some problem in the code, if you try to connect with the handy key, the logs show an error. (i use the handy2) If i try a different game it works normal.
I couldn’t find the problem sadly. Here a copy of the logs:

2025-12-01 07:11:28.619 +01:00 [INF] Device The Handy [12345678] loaded with Key: 12345678
2025-12-01 07:11:28.640 +01:00 [INF] Fetching available variants.
2025-12-01 07:11:29.860 +01:00 [INF] Server time offset updated for Key: 12345678, Offset: 989ms.
2025-12-01 07:11:31.112 +01:00 [INF] Starting upload for Key: 12345678, Bundle: default.
2025-12-01 07:11:31.113 +01:00 [INF] Uploading blob for file: bundle.default.detailed.csv.
2025-12-01 07:11:31.377 +01:00 [ERR] Failed to connect to client: Websocket Connection Exception! See Inner Exception
2025-12-01 07:11:31.378 +01:00 [INF] ButtplugProvider initialization complete.
2025-12-01 07:11:33.131 +01:00 [ERR] Error during upload for Key: 12345678 - Unexpected character encountered while parsing value: <. Path ‘’, line 0, position 0.

​The current funscript upload error is due to The Handy’s API limitation, which rejects files over 1MB.

​I will be reducing galleries.
The fix for this issue will be available shortly.(1~2day)

worked, thank you!
Is there by any chance a language patch?

I updated it. Could you please test it ?

Unfortunately, I don’t have translated game.
But you can apply rpgmaker mz translator directly, it won’t interrupt with mod function.(may be)

nvm my acc die

it works now :slight_smile: thank you!

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