When you say filler, is it also stopping the script ?
Oh wait I think I see what you mean.. so we can kinda increase/decrease the filler so that, during an encounter triggering a script, it forces the filler to play. Is this it ?
I won’t be adding a resume function.
Resuming it would mess up the sync anyway.
A simple stop function with a filler will be fine.
This game changes its video frequently.
Having a problem, where the “Ready” in Edi never changes to the Check mark. I made sure to start Edi first then game and “filler00” shows when the game is launched. Thanks
I think this copy of EDI has some problem in the code, if you try to connect with the handy key, the logs show an error. (i use the handy2) If i try a different game it works normal.
I couldn’t find the problem sadly. Here a copy of the logs:
2025-12-01 07:11:28.619 +01:00 [INF] Device The Handy [12345678] loaded with Key: 12345678
2025-12-01 07:11:28.640 +01:00 [INF] Fetching available variants.
2025-12-01 07:11:29.860 +01:00 [INF] Server time offset updated for Key: 12345678, Offset: 989ms.
2025-12-01 07:11:31.112 +01:00 [INF] Starting upload for Key: 12345678, Bundle: default.
2025-12-01 07:11:31.113 +01:00 [INF] Uploading blob for file: bundle.default.detailed.csv.
2025-12-01 07:11:31.377 +01:00 [ERR] Failed to connect to client: Websocket Connection Exception! See Inner Exception
2025-12-01 07:11:31.378 +01:00 [INF] ButtplugProvider initialization complete.
2025-12-01 07:11:33.131 +01:00 [ERR] Error during upload for Key: 12345678 - Unexpected character encountered while parsing value: <. Path ‘’, line 0, position 0.