Another Tyrano V5 game, Otutome Sakuya, has been modded by the community. I have attempted to mod the game using our code but have encountered some issues.
The game had an interesting file structure. Under \data\video, scenes for the same stage are grouped into individual folders.
Say the game plays 1.mp4
on stage 1, the application will try to play 1/1
. This is impossible to provide a matching script for because filename cannot include “/
”.
Curiously, in the mod provided by @vylon, the name formatting have changed to 1-1
.
I wondered how this was done. And it turns out vylon did more modification to app.asar and have reworked the file structure completely. If i have not mistaken, they must have also touched other code to make the game run.
So what I’m thinking is, is it possible to achieve this name conversion (either announced by the game or interpreted in Funscript Player) without heavily modifying the game files like this? Games can get updates and it’d be better to not carry out such rework each time.