Got another question

please delete

If you want to hear my opinion, here it is!

I would start this section like this:

14:21.362 / delete
14:22.062 / Pos. 90
14:22.496 / Pos. 65
14:23.296 / Pos. 100
14:23.361 / delete
14:23.830 / delete
14:25.213 / delete
14:27.015 / delete
14:27.116 / Pos. 10
14:27.899 / delete
14:27.983 / Pos. 90

I wouldn’t bother with the short pauses at the top and bottom of the strokes, only if there’s an actual stop in the movement. It otherwise feels harsh and choppy when the toy stops but there is still movement on screen and can disrupt immersion, such as at 15:27.909

15:27.909 / delete
15:27.976 / 0
15:28.010 / delete

I would delete the earlier point in each case, because being a little late in the script is less bad than being too early.
In terms of timing, the countermovement should only be initiated when the actors also start the countermovement:

15:28.211 / delete
15:28.260 / 90
15:28.411 / delete
15:28.477 / 0
15:28.510 / delete
15:28.710 / delete
15:28.760 / 95
15:28.911 / delete

If there is no movement at all on screen, the toy should also stop.

17:30.031 move to 100

This also applies to longer breaks, because OSR2 and SR6 can also perform extremely slow movements. The handy does not.

17:37.389 / 10
17:37.473 / 40
17:37.540 / delete
17:37.890 / 100

I hope this helps you a little.

Regards

1 Like

Appreciate the feedback.

I see that you’re an Alex Coal fan so please feel free to DM me if you would like this script or any other scripts tested. I have only the most minimal experience with scripting so I can’t provide the kind of finely detailed feedback that you received above. I am however more than happy to give you feedback from a user’s perspective if you feel that you need it.