This is a good question @jantw - and Im not 100% sure yet with enough testing to know yet unfortunately
Maybe the experts @Liquid / @qdot or others who have been able to test can give their experiences, but so far it seems the Keon has fixed/improved on all the bugs/shortcomings of the launch, so I have personally been using everything with maxed out ranges/depth, since I really like extra stroke length
Range = 0 - 99 (doesnt seem to knock at the ends so seems safe to have full range so far)
F = Full range
Range extender = 0
Filter range = 50 (not sure here)
Speed = 0 - 99
Speed Multiplier = 1x
Minimum Command Delay = 10 ms (confirmed no real stutter issue like launch)
I’m wondering if thats a similar speed bug the launch had that you are noticing (which I havent yet as I do feel full range in my scripts that I play with it)
Does this happen on slow strokes that are preceded with a fast stroke before it? or is it mainly all slow strokes?
I do notice though, that theres a slight pause if theres an additional point in the same direction on the Keon which seems more exaggerated than the launch/handy, so not sure how to improve that in an otherwise solid launch upgrade
U g h. This is not really what I wanted to hear, but I can’t say I’m surprised.
The problem with the Launch, as well as the Keon, is that whoever built their controls doesn’t understand controls. All we get is a position to arrive at and an abstract “speed” with no units. The work to turn this into “arrive at position X in Y milliseconds” takes a lot of manual work.
For the Fleshlight Launch, this was done by funjack, the original creator of funscript. They meticulously mapped out start/end timings based on different movements and did a power law regression to come up with the final conversion, so that we could plug in movement distance and time and get the speed we should use. This work most likely needs to be redone for the Keon to have accurate moments.
Thanks for the info @qdot - don’t get me wrong, Keon is pretty smooth off the bat with Scriptplayer and Buttplug - its actually better than SLRs playback at the moment somehow, so not sure what you guys did different, but well done!
Its still enjoyable for sure as is - but I know what you mean about that speed formula needing to be tweaked - hopefully we can all figure it out one day though for an even better experience
Sorry but I can’t really connect DEOVR in ScriptPlayer … I tried all the solutions proposed above. Just to be sure I have to leave it written “localhost”? I shouldn’t replace it with the IP of the headset or the PC?
If Deovr is running on same PC as scriptplayer, then leave settings as default
If Deovr is running on Smartphone, or Oculus Quest or Oculus Go (or any non wired headset not connected to PC), then user will need to find out their own IP and port?
Is there an easy way to find IP and port (or a standard IP/port) for all mobile devices or a standard best guess setting?
Default port is 23554, so the unchanged settings for local playback should be localhost:23554
For local playback, using “localhost”, “127.0.0.1” or any valid interface IP should work completely identical. (except for when you are using a weirdly configured firewall …)
For remote playback you need the IP of the device, which works differently for every single one of course.
Ok I don’t really know how it’s possible but I did the same manipulation as the last time and now it’s ok. I am connected to DEO VR! … Really thanks for the explications…
BUT nothing happens then … I drag my video and script files into ScriptPlayer and nothing. In the VR headset (quest2) in “local files” I only have the files present in the headset that appear but I do not have access to the content of the pc (where the videos and scripts files are) Any idea? Do I have to go through whirligig to stream into the headset?
Thanks guys !
Oh just one precision my PC is wired with an ethernet cable et my headset is just in wifi…I don’t know if it’s important or not.
Not sure why it would do that
-When in doubt - restart PC - then try again, and see if a popup prompt isnt hiding somewhere thats waiting for you to click on it?
-Try a new download of latest Initface
-Try Right clicking install file and then ‘Running as Administrator’ or install any where not on C:?
When i start the video on my smartphone in deovr the script should be in the same folder on the phone and instructions are sended to scriptplayer right ?
Okey I have an oculus go with deo Vr on this oculus go I have in the movie folder my 3 VR videos with the same name on the funscript files also in the movies video. The connetion with scriptplayer on my laptop is ok. it say deovr connected. My launch is connected also to scriptplayer. But when I start the video, I can see the timebar move on scriptplayer at the same timecode where the video is but no mouvement. Also the “heatmap” stay black in scriptplayer. I think the script is not going from the oculus to scriptplayer but I dont know why Any one can help me ? @Realcumber