Sounds like a plan! I’d definitely be keen to test it out! In the mean time i want to try working on 4D Gaussian
My ultimate goal is to really get to the next step of AR Porn, so to start I’d be using something like VAM to generate the input data to make into 4D Gaussians!
And then making something akin to heresphere in Unreal to display the 4D Gaussians; and if it goes well I might try hiring some professionals to produce some videos with the camera set-up for it as a proof-of-concept
Was experiencing some choppiness trying to playback an 8K passthrough that i had proccessed, and it turns out that the videowriter was writing to H264 instead of HEVC (H265) and since most VR videos are gonna be more than 2K anyway (maximum resolution of H264 at 60 fps) I decided to permanently set the codec to H265
Oh yeah I’m subbed to SLR! and I do like those AI passthrough videos!
They are pretty decent in a pinch but I find that a lot of fine detail such as hair gets lost when it comes to AI passthrough; and those fine details are really what makes it immersive (especially with 6 DOF that’s properly calibrated, it’s mindblowing)
I much prefer the SLR originals passthrough videos that were shot on greenscreens but even then the mattes don’t seem to have enough detail and can seem aliased or too feathered
Just a thought; it might be a cheaper way to do passthrough videos by taking clean plates for stationary shots and processing them with BackgroundMattingV2 and then using the AI Passthrough model to matte out the male actors or handle situations where the camera is moving
I imagine it would probably require less studio setup like in the green screen videos but you retain very similar level of detail
Or you could even offer it as a service to other studios to convert their catalogue into high-fidelity passthrough videos; if you could have access to their RAW source footages or cleanplates
So do you basically upload the video onto SLR drive, and then if it’s enabled to be passthrough; it will be processed offline on the SLR servers to be passthrough?
Or will the passthrough matting be performed in realtime as the video is streamed?