How to script the tip

Pulled up from the thread as this is how to script the tip section properly, the goal is not to underexaggerate and understate even leave out the tip on the hardware side:

HJ/BJ
goes to rim, does not pass rim (upwards) → script 90% (actor wants to tease)
goes past rim (upwards) → 100%
tip play → this is an exception, treat very end of tip as 100% go down 90% or 80%
HJ+BJ (upwards) → if you feel tip is invisibly involved go 100%. Hand goes to rim while mouth is on go 100%
too fast: stay with the rules above and cut lower turning points if tip is involved, go 100%

Regular action (cowgirl, missionary, doggy etc)

tip is not visible (out) → <90%
tip gets visible, even tiny bit, tip rim crossed (out) → get to 100%
too fast: stay with the rules above and cut lower turning points if tip is involved, go 100%


I am correcting all the scripts I have for underwhelming tip action. Almost no scripter scripts the tip so its fun. On a hundred scripts I find only one who does it right and all AI scripts are wrongly trained.

This is my best example how not to do it. Sorry @qweer its your script love you, biggest fan, you are the best scripter around and love your free work. Nothing wrong with the script, everybody who can script scripts like that.
Compare and try both and feel the difference.

https://discuss.eroscripts.com/t/the-best-blow-job-ever-abella-anderson/116792

just opened a script randomly in OFS and scrolled to the HJ BJ section mostly at the start:

Without looking at the action I can immediately say that the tip is underexxagerated. No a single top turning point gets a 100% and you could pull a line at 90% or even 80% sometimes.
The bottom of the sleeve will never even reach the tip as of course you dont want to slip out. That script will barelly or not reach your tip at all. If you dare to extend the motion of your device upwards you will slip out if the script sometimes goes to a 100%. 100% sleeve is at 90% dick, 80% sleeve is at 70% wiener or even lower.
If the the tip is just barelly visible lower rim or above script a 100% because the sleeve is at 90 or 80% willy there.
if it gets too fast still script as 100%. More fun,safer to run, hopefully no slipout.

We exaggerate downwards who said its not necessary upwards?

I corrected quite some scripts now with the tip scripting I think is the right way. Maybe someone can give opinions if they liked it more or not as the original.

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Personally I really like “tip play” in scenes, especially if they are well scripted.

I remember there being script guides out there that cover this sort of thing specifically around exaggerating action by 10% if you are at the 90% (=> 100%) or 10% (=> 0%) thresholds which is typically what I like follow.

My general rule of thumb is that if you can see the glans make it 100%

What do you consider the “right” way to scripting the tip? I’ve seen a number of scripts that do it well.

I’d like to stake the claim that I script the tip properly but what are your thoughts?

Example:
1-on-1 with Sasha Foxxx (Facial)_Mark Rockwel
1-on-1 with Sasha Foxxx (Facial)_Mark Rockwell - improved.funscript (72.0 KB)

Other Examples:
https://discuss.eroscripts.com/t/sladkislivki-she-knows-how-to-deepthroat-this-cock-and-swallow-all-the-load/273736
https://discuss.eroscripts.com/t/sladkislivki-the-best-blowjob-of-my-life-cutie-with-pink-hair/273737/8

Could you share some corrected examples?

I often use 100% value in my scripts because i like tip play more than deep depth and my toy doesnt fit my whole “member”, nor does the stroke length, so ill usually script up to 100 and place the device so that it ONLY JUST doesnt slip out (usually compounded by squeezing the air out and having suction) so that i can have REAL feeling tip play. is your issue that no one scripts up to 100? or that 100 value doesnt satisfy how far out to your tip they toy becomes?

if its the latter, you can just find a better position for you/your device so that is the case.

if its the former, in OFS theres a plugin called “motion tracking funscript generator” / MTFG. this includes a “trend/detrend” as well as an amplify or normalize button to make scripts fit better, you can use those features and then move the top points of a script to value of 100.

Tip play is amazing. Kind of annoying when there’s tip play in the video and the script is pumping 0-100%. I assigned some of my mouse buttons to tell MultiFunPlayer to raise or lower the bottom point so I can manually adjust a full stroke script into just-the-tip range on the fly.

This is one of my favorite scenes with tip-riding. Very well scripted. RS / PH :star: BaDoinkVR - Marley Brinx - The Brinx of Destruction - Scripts / Paid Scripts - EroScripts

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All of this is a matter of personal preference and the creator’s vision.
I personally find tip-play underwhelming in very short strokes. Unless the animation is very detailed. For simple loops I prefer when scripters crank it up to movements from 100% to even all the way down to 40%. And I do so too.

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Yes this and also if hand and mouth assists fully up scripters tend to go 70% which is not what it feels. It should be 100%. Foreskin ok not often but some scripters see it as 70% when the action is at the tip.

Examples: check my posts I corrected at least 10 in the past months.

Guys not talkin about tip play here. Of course dont underexaggerate downward. My point is where the upper point of tip play starts and that should be 100%. Not 99 not 90. If you script tip play 90% to 50% you are not anywhere at the tip with your device.

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Yes and no. We all agree that underexaggerating down ward is boring. If she takes the full tip in you go to 50% not 80%. The upper point most of you scripters tend to take 80% if the hand/mouth involves just the rim of the tip. That is in fact the last point you can reallistically script with a 100% as you sleeve rim is there maxed out at 100%. Otherwise you would slip out. This also means everything above rim is 100%.

What I see correcting the scripts I see “see the glans go 100%” is not done at all or generally.

i dont tend to see this as much as you, id say with atleast my own scripts, i tend to keep brackets for what values to script depending on whats happening. i usually would use anything to do with the glans as 80-100, so if the girl is playing with the tip, the values would only ever be 80-100. but say something like full jabs from (almost) tip to base, id still do that as 0-100 instead of say 0-80, because it tends to feel better anyway.

im not saying that doesnt happen btw, just that i dont see it as much as it seems you do.

Checked your script and yes that is the way to script the tip. Only at the end I would go 100% in favor of the tip because cumshot even if some strokes dont touch the rim or barelly. (lillac for me as I use 400 U/sec as fastest)

also this is a clear 100% also at the end. Index finger is at 110% sleeve and thumb at 120% which you can not script so 100%.

So I would go like this.

This is great you go 100% as you just barely see the rim. This is how its done and this is high resolution, perfect!

image

As I wrote I am correcting more than hundred scripts you are with only a hand full of scripters who script like this.

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Yes thats good. Definitely go 100% at full jabs. 100% does not mean the tip has to fully covered. If she clearly avoids tip to not stimulate too much go 90. if rim is involved go 100.

Literally all of the scripts out there script the tip wrong. If I find one like SaekoM I say “oh look a unicorn” to myself.

Oh and realizing did it wrong myself. Just correcting Nathalie Grace Goodbye fuck. Will upload corrected later.

The main problem with tip scripts and all of scripting in general is the fact that nobody but the end user can know the end user’s situation. From a user’s dick shape, to their hands free setups, to the sleeve they are using… too many variables.
All you can really do is script either to the movements of an applicable video, or to your own setup and situation to the best of your judgement, and hope that it works out for the end user.
Scripting quality is and will always be subjective.

I disagree. Tip has to be scripted 100% as soon as just even visible in a tiny part or intended to be clearly in use by actor. What you describe anatomy or hardware is setup in MFP or Handy ranges.

EDIT: My answers read like I’m rejecting the premise. Let me be clear: I agree that the 100% value in a script, should not be at the very tip of the penis in the video, because there needs to be an overlap (safety margin) for users not to slip out. Our disagreement is about where the reference point, over which anything is scripted as 100%, should be. @roa argues for the rim of the glans, I argue for individual differences depending on script type and personal preference.


EDIT2: TL;DR


Thank you for opening this discussion over here.

Let me start by agreeing, that handling the tip scripting appropriately is very important since the glans and frenulum are the most innervated parts of the penis. Doing it wrong can therefore be wasted easy potential and even frustrating.

The example you brought forth in the OP does seem to me to be a legitimate case, where lifting the upper points would benefit the experience. But I don’t think that every one of the top points has to be at 100% exactly (maybe >=85%, probably >=90%).

While the complete disregard of an offset for a safety margin can be argued to be a mistake, I would argue that this does not mean 100% every time at even the slightest sight of the glans’ rim. While it is a good first rule of thumb, there has to be room for deviating from it for the following reasons:

  1. The safety margin is different for different sleeve and penis geometries as well as the stiffness of an individuals mechanical setup. So while some might want 20%, others might be happier with 5-10% and get more sensation variety, as @TtamXepa layed out.
  2. Exaggeration should imo be part of the creative freedom to be able to generate different sensations for different actions. That means both the position-dependent absolute/relative amount of the exaggeration as well as its distribution at the top and bottom. This combined with different end/acceleration-point designs can generate different sensations especially for slower movements.
  3. If you are scripting for multi-axis - for a simple example imagine the twist - it even makes sense to not script to 100% at places. Imagine for example a slow, twisty Handjob, where the exaggeration guidelines would tell you to script the index finger/thumb in the upper position and the pinky or ring finger for the lower position. If you do that, then more often than not, the twisty bit at the top would only be felt at a very small part of the tip, instead of around the whole glans and frenulum, where the main sensation should be. On the other hand small tip teasing with the tongue, can be scripted very well at 95 or 100% and some twist.
  4. Speed: If we take the HJ example again, but fast this time, then always going to 100% - depending on sleeve material and penis geometry - can cause over-stimulation and is therefore actually less fun. Moreover: If it becomes monotonous for too long, you risk acute numbing, while a bit of variety can keep the sensations alive [Citation Needed].
  5. EDIT: To not break the vacuum in the sleeve.

I shuddered upon reading that. Why would anybody set up his robot so they could slip out during normal, intended operation? Please always set up your device such that safety is ensured people :folded_hands:. Change the script like @roa does if need be.


Not for everybody! As layed out in my first argument, depending on setup stiffness and dick/sleeve geometry, the index finger might be 100% or even 95%. If indeed you have to work with such a big safety margin, then yes, scripts can feel underwhelming if the script doesn’t reach 100%.
As an extension to that, my speed argument is especially relevant, if the sleeve generates more friction around the glans because it goes up that far.


This right here! Therefore while I agree there are good practices to be followed that are universal, deviations from it have to remain within the creative freedom.

Rando Rando Rando you will be set back into Padavan status if this continues LOL
No really some things are misunderstood here.
What is very important is that it is impossible to go to the very end of the tip. You slip out easily. No one in the world will set the machine to 100% where his tip is not even touching the sleeve as THAT is 100%. This means the very end of the tip can not be scripted. Period this is non negotiable. 100% machine is 80% willy. Still the top point of the dick is scripted as 100%. This is wrong. she script can only reach the rim or a bit above. So everything above 100% is 100%. The top of the script is the rim of the glans. Simply ignore everything above.

Yes for everybody, the machine can not go that high as stated above. The hand is at 100% of the script thats the highest you can script. There is no 120%.

Safety you misunderstand also. Its is unsafe if a script hovers at 70% and the guy changes the upper range to feel his tip. Then the stupid scripts gives him a couple of 100% and he slips out and may injure himself.

I call it exaggeration but in reality its is not. We have an unscriptable part of the member. So sorry in this case no you dont have the freedom. If you script less than 100% for the rim of the tip and above you script less than you see for your machine at work. Scripting what you see was always a nono. Scripting less than you see is a mistake.

In those case you still go 100% just twist up or downward or delayed. Slipping out is a major case in multiaxis. There it is even more important not to script 80% lines with the top turning points and then suddenly go 100.

Its always more fun to have the tip involved as you said nerve central. That is why I go 400 U/sec the length of the stroke gets smaller but still the tip is always involved.

Again vacuum break is the same as slipout. Bad tip Script hovers at 70% and you change the upper range of the handy or MFP then comes your vaccum killers when the script goes suddenly 100% as the scripter sees the very end of the tip used and decides that now is the time for some 100%

So no, badge and laser sword on the table. Its rock balancing for the next three weeks. Off you go.

Ok, what I and the others are trying to tell you: No! Not everyone needs 20% of safety margin. For some, 10% or even 5% are enough to not slip out! It depends on dick shape, sleeve geometry and material, mechanical stiffness and freedom of movement.

And if you can get away with less safety margin then variation in that most important part makes a big difference.

I can’t stress this enough: Don’t change the limits such that intended use poses a safety risk. This argument is about wrongul setup, not scripting.

Cant tell if you meant to respond to me or not. None of that matters when simply holding the device or sitting a different way, or not having an average size penis, OR having a sleeve with textures in areas that conflict with certain movements.

Ok, so @roa and I had a heated but friendly discussion and it seems we agree on a lot. Allow me to summarize simply:

This is wrong according to both of us:

I say this can be correct:

@roa says, only this is correct:

What is the tip scripting rule trying to accomplish?
That when the most sensitive parts around the rim and frenulum are stimulated in the video, the same happens with the toy. If it stays too low, the sensation is underwhelming.

Why is the first one wrong?
Because with real-world device limits and setup, the played script will reach only lower parts than what can be seen in the video. Especially around the frenulum. This results in an underwhelming sensation or frustration.

What is my argument for the second one being right?
Different users have different safety margins. The differences/contrast between actions on that part of the dick would not translate enough. I want scripters to have the creative freedom to set the reference point to fit their style and type of script and create some contrast between actions.

What is @roa’s argument why only the third one is correct?
Scripting it this way makes sure the sleeve stimulates the rim/frenulum for everybody because a bigger safety margin is unlikely ( → More fun for everyone). For players with smaller safety margins, the rim is also stimulated and the overshoot is less tragic, because above the rim, innervation doesn’t change much.

I hope I have characterized the arguments fairly. If not, I invite @roa to correct me.

And welcome all of y’all to add to the discussion. Imho the main point we agree on, is essential for better scripting in the future.

While technically true, some guidelines on how to script well make sense nontheless. While not being able to apply to 100% of use cases, the quality of scripts do affect most of them. For the cases you mention, this guideline would not make a difference. For most others, they will make a positive difference.

And again, I can’t stress it enough: Sitting a different way, or having a different sleeve also means setting up the device differently.

You very frequently talk about how not subjective this topic is, but then you’re out here saying

Which is fairly contradictory when talking about this topic.

You wouldn’t have to keep defending your take if you had an objective conclusion. But you’re talking about what different people enjoy.

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I have an SR6 and I prefer scripts that treat 100% as at or off the tip, and about 80% as the ridge of the head. I postion my anatomy so that at 100%, the toy is just barely touching the tip. I actually don’t even play with scripts anymore and instead play in VAM. I have always handled the pop out risk by first positioning myself, and then if needed adjusting the toy stroke limits. I think of the scripts range as similar to the dynamic range of an audio or video signal so that I want values that fill the entire range, and only a few values at the very top or bottom, otherwise I am losing bandwidth and detail. Since MFP has the ability to exend the scale of scripts I always thought if someone wants exaggerated movements they can extend the scale beyond 100%, or if they want less they can reduce the scale as needed.

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