Hi everyone, I’m new here. I’m looking for a SR6 that is high quality, durable, and quiet. This will be my first device. The MiraBotX SR6 full set appears to have all the features I want, though it is more expensive. I’d like to receive other users’ recommendations, pros, cons, etc. Also, I see that MiraLube will be released soon, and not sure if I should wait. Thanks in advance!
Good idea getting opinions in a post. I would also recommend checking out the “device reviews” category, you can find lots of well written information about many devices there.
In my opinion multi axis adds a lot to the experience, as long as the script is done well.
But I have to say that the scripts are obviously more rare than single axis-ones.
What becomes more and more common is scripts for the osr2+ though, especially twistscripts.
I also own a SR6 and would never go back, but since this is your first device, maybe test the water first with an osr2+
It´s not only a lot cheaper, but you find way more quality scripts for that thing. The added axis for the SR6 are even more reliant on good scripting to take effect and are rarely fully used.
Biggest impact that many toys have these days is the twistmodule, so definitely go for a toy that uses that one; paired with the right sleeve/fleshlight the experience can be fucking intense.
If you want to spend the money anyways, go for it, but if you´re unsure, maybe just test out an osr2+ first and see if it´s your thing; either way you will have a reliable toy for a while.
Not sure if you need some lubeaddition though, even during longer sessions I rarely need to relube at all; this is highly dependent on the lube though, so that´s something big to look into, too (the wrong lube can not only dry out quickly, it can also coat all the small details in a sleeve, making the experience a lot less intense than it could be)
And maybe look into a guide on this board explaining how to set up the multifunplayer to make use of the additional axis´ on single axis-scripts, too ![]()
Hope you have fun once you receive it^^
Are multi axis scripts device specific? Ie, osr2 scripts dont work for osr pro, sr6 doesn’t work for osr2, etc?
It depends on the axises the device has physically built into it. osr devices are built to have pitch and roll. sr6 has pitch, roll, surge sway. both of these devices can also have the option for twist if they have the twist receiver(receiver being the part the stroker locks into).
‘theoretically’ multiaxis scripts work across devices, they just wont be able to utilize any axises they dont have the hardware for.
worst case scenario you can turn single axis into multiaxis/have multifunscript player basically generate motion based off of the other axises motion
nice, ty
why the quotes for ‘theoretically’? are there edge cases where things arent backwards compatible?
if it helps, a bit more context is that i was looking at the sr6 and wanted to know if its backwards compatible with other multi-axis scripts
for instance if youre using an osr2 and have a script that also has surge and sway motions, the osr2 cant do those. so it wont be 100% what the scripter intended.
a sr6 can basically use every osr script but 2 axises go unused, so if you use interpolation it might bit be accurate.
like in general scripters are just interpreting a video and scripting how they think it best. i was scripting a single axis script then realized itd be good as multiaxis. i had to redo a lot of the up/down script cause i have to account for pitch and roll, so the positions change
edit: everything works in theory, shit changes in practice. cant say it works 100% so its manage expectations type dealie
ah okay, I think I understand for the most part(although idk what interpolation means in this case, is that an option baked into the device or something you need to manually edit into a script?)
Was probably using the wrong terms, couldnt really link to this before cause I was on out.
Turn Single-axis into Multi-axis
Tldr; You take an axis that doesnt have a script. Make it look at an axis that does have one and then the program inserts motion into the unused axis.
ooh okay I see, gotcha, thanks again!