Intercepting the initial animations for the mod was easy enough, but every motion has its own various sub-motions called “expressions”.
These mostly change the angle and slight movements of Doris, but can also affect the vertical movement.
The game would lend itself well for a Multi-Axis integration thanks to that (like how you did with Avy & Oniichan), but these expressions are annoying to intercept and even worse to record/script.
Live2D animations are already difficult to deal with, but these have a convoluted naming convention, and I’m not sure how we would go about recoding, let alone scripting them, since it seems some of them are more of an add-on to the original motion file.
It’s unfortunate since it’s a really awesome game, but unless we find a better way to script these expressions, or if the original creator could provide something to help, it would take quite a long time to fully script and mod it.