I am a programming and Mac expert, and I am very happy to find this community. Funscript is a very interesting thing, and since my main device is a Mac, I spent some effort compiling the MacOS version of OpenFunscripter 3.2.0.
Please review my profile to find my post. My current main goal is to provide standard paradigms for multi axis script creators, all of which are generated through code. In the future, I will also implement more complex works through code.
In this version, the shortcut keys still start with “control key”, and I know many Mac users are accustomed to using “commd key"
Remember to rebind the shortcut key for the action because Mac does not have a keypad, but many script creators use a keyboard to create actions. The menu is Options → keys
It is my Mac info
Usually, compatibility mainly depends on the version of MacOS and the type of CPU (Intel or Arm)
1.M1, M2, M3, and subsequent CPUs are supported. In this case, the program will be translated and run through Rosetta
2.Intel’s CPU will be able to run directly
minium MacOS Ventura 13
Don’t worry, if you encounter any problems, I will find a way to help you solve them. If it cannot be solved, I will refund you.
### Support my efforts
I went to Starbucks several times and had nearly 10 cups of coffee to solve various problems during the compilation process. I’m a bit weak now and I need a little rest.
In fact, the two examples of using code to generate multi axis scripts that I posted on free scripts were even more challenging. I spent a lot of time researching mathematics, animation, and how to use code to implement them.
If you have some spare money, please support my work and efforts.
Processing videos on Mac is efficient and smooth, and then you can use it to create scripts, This will be very cool!