Clearly a game in Unreal is far more complicated than the ones we’ve been working with here, but I’m curious if anyone knows how to deal with it or decompile it to see if it’s even possible to integrate toy interactivity into their scene viewer.
unless they decide to open their code to the public I don’t see this happening. If it does get toy integration its probably gonna be lovense cause MONEY. so the quality wont be there
I believe OP meant unofficial support via a mod. For example, using one of the many resources listed here: GitHub - Buckminsterfullerene02/UE-Modding-Tools: A databank of every UE modding tool that have potential to be used across multiple UE games, that I know exists.
I remeber this being thrown around here as as option but from what I remember it would all come down to the devs either making integration an option and then someone could go and run with it or a very based coder creating a mod from scratch with it. It’ve played around with the game in earlier iterations and saw that it literally just videos on loop(very hot videos). So Scripting these wouldn’t be hard but coding device integration would be a tall order.
Im coming at this as a scripters perspective, any coders on here want to give their 2 cents on this?
UE4SS can be used for gameplay modding Unreal Engine, you can dump headers as well as dumping the objects and classes at any given point in the game. Writing a mod is fairly straightforward in Lua though. but the overall process is less convenient and less powerful than modding in Unity, RPGM and Game Maker where the games are basically open source by default, it also doesn’t help that the Unreal Engine docs are mediocre. I did make a personal mod in UE in the past and so it is definitely possible (I think I used a UDP or file intermediary software to send commands to Intiface since I couldn’t be bothered with websockets)