Sextropolis Episode 3: Prisoner – A live action interactive game

First impressions:

I’m not sure if too gamified porn is for me. As I switched my focus more to the game and less to the porn I kinda not kept it hard.

Then I had to adjust the intensity in IDE so it doesn’t slip out completely and the switching between the windows did not make the initial issue better as the unity window kinda freezes when it loses focus and clicking back in it sometimes causes an action/skips the scene or something. So as I said in the episode 1 thread I would love to have hotkey to change stuff like the sync (for this even more important I think as there is more action based content) and also the intensity (I would not mind 5 or 10 unit steps)

As for the difficulty:
Reflex Trials - I think the reflex trials are too hard for a porn game. Especially for people who don’t use the stroker handsfree. I honestly would not miss it if it were gone completely. I get the gamification aspect but reaction times and stroking does not go well together IMO.
And after writing all that I noticed the “Reflex Trials just play video” option in the options. But it seems that doesn’t do anything as the reflex trials still work as reflex trials for me

The cognitive trials:
They go a bit long, but otherwise fine.

The Memory Trial:
Those are fine, but sometimes I didn’t notice that it was the same scene two times. For that case a transition in the video would also be nice. e.g. current scene flies out to the left while the next one flies in from the right.
I know the number in the bottom right changes but that’s honestly not where my focus is. Also I kind of would prefer immediately showing the 5 scenes one after another instead of it building up and then maybe use 3 different sets of scenes.

Battles:
Not sure yet. I am confused as to why I can “steal” negative effects like infected or slowed from my enemies.
Also I think the stunned ability for enemies is overpowered and frustrating. Not sure how it works but I had at least one instance where I used a full heal and after that I did not get a single turn in. Although at that point I did not steal the weapon, which I now always do when they have one. Still - that it’s possible to have full health and not get a single turn is no fun at all.
And often times I did not have any items on the first turn, but they appeared on the second turn. I do not know why or how. I did not steal anything.

Match the pattern:
Seems the problem I had where I was sure the pattern played wasn’t shown at all was because of sync issues.
But at least one of the match the patterns is buggy. I can not remember which one it was and forgot to save the screenshot. But the scenes did not change at all and it was all the same pattern. Selecting the different option did not do anything.

Overall:
I would prefer it to know more clearly how the progression goes and what awards I get for winning something. Where do I get items from apart from stealing? How do I get to stage 2? Why do I suddenly have reduced damage after playing for a while?
I do not mind reading it in a help section instead of having it explained in game, but I’m kind of lost as what is the deal and how I progress.

All that said - amazing work. I know it’s a lot of work because the scripting alone would be a lot of work, but the additional development effort is also not to be overlooked.
The feedback is just meant as constructive and what I personally would like better for the game.