SLR AI scripts progress, an in depth examination

Hi all. This thread came about from a discussion last week. The folks at Sex Like Real (SLR) have presented their latest iteration of their AI scripting process and have asked for feedback.

In the spirit of full disclosure, I’m not an employee of SLR, but I did receive a weekend of free access in order to do this write up, so bear that in mind that I did receive consideration for this piece.

Despite being a craft scripter myself, I’m generally in favor of AI scripts and in the past, have been impressed with the SLR AI scripts. They’re not anywhere near perfect but once they get going, they’re accurate enough to get the job done. I see -a lot- of negative criticism about the SLR AI scripts here on ES, some of which I agree with, others I don’t. I’ll put some thoughts on that in my summary.

But in general, I think in it’s current state AI is capable of scripting clear, cleanly shot stretches of repeated action pretty accurately. Where it has issues is the “connective tissue” between these stretches of repeated action. By that I mean the slow initial entry at the beginning of a position where the actors are getting acclimated, grinding sections where the penis is obscured, and the furtive gestures that happen when a scene transitions between things. Here, the AI struggles to interpret the visuals to translate it into action.

Over the weekend I went through quite a number of the SLR AI scripts to spot check what they’re like. Additionally, SLR sent me two versions of scripts for the same scene so that I could analyze the improvements that have been made to their AI process. On the random AI scripts I checked, I feel like my previously stated opinion was reinforced - once things get going, they’re really very accurate but it’s the connecting bits between the long stretches of repeated action that are distracting.

The scene I took a deep dive in was Pump A Baby Inside... - VRHush - VR Porn Video | SexLikeReal, a gripping examination of one women’s quest to get knocked up n’ milky. Now, there are aspects of this scene that make it really difficult to script - lots of grinding and one extended sequence about 30 minutes in where the scene is cropped so that there is literally no action going on onscreen and shadows offer the only hint of what’s really going on. Maybe that’s why it was selected to have an AI script made as a proof of concept.

The two scripts I was provided for this were both done by AI and not edited by human hands - that’s what SLR told me and I certainly found no evidence of any editing to correct obvious issues. Essentially, they tweaked their AI processes and produced a newer script. The differences are pretty subtle - in the lengthy, repeated action sequences, the two scripts are virtually the same, there are some imperceptible changes to height and very rare changes to the points of articulation. The parts between are where we see the changes, which are still fairly subtle.

This is a grinding section early in the scene, the new script is on the top, the old on the bottom. Here we see where the AI captures more of the grinding that’s going on than before, you can also see later on in the timeline where the AI makes adjustments to the intensity of the stroke to better match the action.

Next we look at a bit from a cowgirl section where the angle is such that you can’t see the in and out. These bits are tough to script and you can see on the bottom where the original version of the script has a pretty intense range of motion where the newer iteration is more toned down and realistic.

Here’s a section where it’s cropped so you can’t see any action onscreen. These parts are really unpleasant to deal with as a scripter. The best you can hope for is to create something that doesn’t ruin immersion. In the older version, you can see where the AI chokes a bit and leaves it flat. In the newer script, the AI uses strokes running almost the entire length of the device. This is one example where I feel like the original was a better way to treat that section as the new script definitely pulls me out of immersion in that segment.

Here’s another bit from the same segment. In the older script, the AI seems to be trying to match her action as she plays with herself - hence the jagged red line going from bottom to top. This is likely due to the AI trying desperately to lock unto what the fuck is going on. In the newer script, the AI maintains a less distracting line.

A third bit from the same segment - here the new AI script is definitely an improvement as it catches pretty accurate movement whereas before it kept it pretty flat despite being able to see motion in her body as it reacts to being fucked.

Towards the end of the scene, here’s a quick bit from some of that “connective tissue” where she’s using her hand as the scene transitions to the finale which is a vigorous cowgirl part. Here, I feel like neither script accurately represents the action. It’s a quick bit that’s over in a second, maybe it distracts you, maybe not, but I think it illustrates my point about these bits being where the AI is weakest.

As you can see, it’s a bit of a mixed bag. Overall, it represents an improvement however and I think that’s how this thing will progress - in small steps rather than huge improvements.

In summary, I think SLR continues to be on the right track in improving their AI scripting. I understand some of the criticism leveled at SLR here but I think a lot of folks fail to consider the fundamental differences between what we do here on EroScripts and a for profit entity like SLR which has a radically different approach and business model. EroScripts is an ala carte site. It takes some practice to find what you’re looking for but once you do, there’s a wealth of great, free scripts to try. But it’s very “scene” based, you download one scene and you want a script that is super accurate in order to watch that scene from top to bottom.

While SLR does allow for ala carte purchasing of scripts, their main focus is to create a subscription environment. I suspect their ideal user is someone who browses their content, watches a bit of one scene, moves onto another as their whims change until the user is “finished” being entertained. From that standpoint, I think the AI scripts definitely add to this and add some level of interactivity to a greater selection of scenes on the site, thus adding value to the subscriber. Buying some of these AI scripts for $4 a pop? Yeah, I totally understand the concern about this. There’s at least two scenes, likely a bunch more, where scripts are offered here for free that are far better than the AI scripts being sold by SLR. But SLR is trying to make as much of their collection interactive as possible and they have a massive collection of stuff on there. Again, this benefits the subscriber model where you have users “dropping the needle” on a bunch of things to see what they like. But yeah, I still have not found an AI script on there I’d be happy if I paid more than $1 for buying it ala carte like that.

Anyway, thanks for reading, sorry so long.


This is exactly the problem. SLR is by far the dominant player in the scripting market, if not the entire VR market. They have shown a consistent tendency to be about dominance and profit, not quality. “Good enough to get the job done” means people will stop buying human scripts, and they will decline in number until “good enough to get the job done” is all we get. We already see this from BaDoink, Wankz, and NA with their automated scripts.

Once SLR has determined how much quality we will sacrifice to get scripts that are faster and “just good enough”, they will stop improving them, and they may even get worse. They’ve done exactly that with their Originals brand - they used to be technically perfect, but once they achieved market dominance, every single realease is full of lighting, angle, focus, cropping, and editing gaffes that every other major studio has mastered consistently by now. Their QA is non-existent. In the case of AI scripts, they actually run it through QA, who rate it as “bad” and they release it anyway as long as it is not deemed “unsafe”! Do they even know that QA stands for quality ASSURANCE?

All of this is very typical monopoly behavior, and legitimizing their VR scripts is encouraging them to destroy the market further. “Good enough to get the job done” = Walmart, and we all know what happens to quality and competition when Walmart comes to your town.


I agree with a lot of your points here. I used to love seeing a new SLR Original scene and felt like a lot of them were among the best VR scenes available at that time. Now, not so much. And personally, my business dealings with them as a company has certainly left me frustrated and angry at times.

But I do see a consistent and good faith effort on their part to address a lot of the criticisms, when offered in a decent manner. I don’t see any of the other companies, perhaps with the exception of Handy itself, doing likewise. You don’t see WankzVR or CzechVR coming to a third party forum asking our opinions where they have no editorial control. Does that make us unpaid beta testers? Possibly. But I think there’s a path somewhere there for us to participate without being taken advantage of and as a result have some degree of agency as to the direction of the thing.

AI scripting isn’t going away. Manual scripting, as great as the results can be, is tedious and time consuming. AI scripting will eventually be the more common method. Am I legitimizing their AI scripts by writing a piece like this? Maybe, but again, in my opinion the company is making a good faith effort to improve their processes so to the extent that I’m legitimizing anything, it’s that.

Now, having said all that, your comments provide a great opportunity to address something else. While browsing their site, I noticed that in a web browser, the end user can clearly tell which scripts are AI created and which are not. When you browse the site in the VR environment, it isn’t at all clear which scenes have human scripts and which are AI. You only get the one icon in the upper left corner of the scene thumbnail that denotes a script exists, not the nature of the script.

When I brought this up to SLR, they mentioned that you can tell the script author once you’re in the scene by going to the haptics tab of DEOvr and it’ll tell you. But as far as I can tell, beyond going through those extra steps, there’s no way of knowing. I do think this absolutely dilutes the consumer goodwill that might be present towards the general high quality of the human scripted content on the site. The average consumer isn’t likely savvy enough to clearly recognize an AI script, they just can tell that something is off. So yeah, stuff like that may very well hurt the industry in the long run.


Thx for a great review.

Releasing some few hundreds of AI scripts next week :fire: :firefighter:


Just to be fair, CzechVR did actually do that about 1-2 years ago when they hired new scripters and wanted to get feedback from the community. They released quite many scripts for free here for people to try then. Search for posts by Lupus.


I wasn’t aware of that. I like Czech VR and their scripts that I tried were always good, although I think that was back far enough it was before the AI scripts were a thing and before they had whatever shakeup they seemed to have with their scripting program. I always lamented that the scenes that got scripted were the more vanilla scenes and the stuff from their Fetish line were mostly ignored. But now I’ve gotten into scripting and I definitely can see that fetish scenes sometimes don’t make the most compelling scripts.

I’ll occasionally subscribe to them but always get tired of the kind of monotonous look to their scenes, sets, and models.

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I can’t speak for the all the employess of SLR - most of them seem nice enough. But the owner is not coming here to seek our opinions in a good faith effort to improve things for us. He is here to milk your free advice, free time, and free effort only to enrich himself further and tighten his control of the market. That guy does NOT have anyone’s best interests in mind but his own. Be careful with giving him the means to destroy the things we love - especially for free.


Thank you for your feedback it is extremely valuable :+1:

To me this sounds like it wasn’t a big deal t go over and correct those connecting parts. If I script I try to run the motion detection also and then correct it by moving points around to make things faster and still accurate. Are you guys remastering AI scripts for yourselves? I mean I guess you can not reup them after but I wonder why SLR is not asking RealCumber and others to perfect them AI scripts.

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Just checked one AI and there are a lot of speeds above 500 and a lot below 33 so there will be a lot of motion omited and not reproduced correctly. The AI should learn to stay between 33 and 500 U/s. When correcting the too fast speeds the change of direction was sometimes a bit off. Not much but enough to cause speed issues. I also think 4$ is too much when its not checked and corrected. Should be much cheaper than the Realcumber scripts.

Edit: strokes to the camera AI cant see and uinserted moves are recorded as strokes
Lot of work making them as good as handmade.

I believe they keep the AI scripts the same price as the crafted scripts because if they didn’t then a lot of people would just buy the cheaper AI script every time and that would disincentivize humans from making scripts.

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The crafted are cheaper although much higher quality. I would not dare to release such a script here to the community.

Hmm not always but I swear I saw some cheaper handmade.


Quality wise the AI is worth a dollar compared to the handmade, not more, as stated above by Chris_Leo

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