I just noticed that the Game Succubus Heaven has native toy integration and connects with Intiface without issues.
It also seems to have a lot of customization options for how it behaves with different toys. So far I haven’t tested it, but wanted to let you all know regardless.
Oh, that’s a game I created. It’s not a defeat-focused H-game; rather, it’s a game where characters receive erotic attacks during gameplay. Note that it doesn’t perfectly sync with the genitals, as the movements are linked to sexual damage and other effects. It’s good for casually enjoying some interaction while playing the game.
Unfortunately, you haven’t built that kind of feature.
It might be possible if it were built with that in mind from the beginning, but it would require a lot of ingenuity to avoid minor breakdowns in a complex, intertwined adult game.
Oh i absolutely agree it would take a long time and would be very counter productive to add it in now. I was just making a sly joke about it because of how much effort, time, money, and so on that it would take to implement it as a feature. Ill just be looking for mods that will allow character replacers, assuming the same skeleton rig and naming, scaling and everything else is the same as the character that is being replaced.
For example the mods that are in place for numerous games like fallout, skyrim, oblivion, valheim, and others.
I see, my apologies for the misunderstanding. I sometimes receive suggestions so serious that they could practically change the game genre, so I didn’t take it as a joke—although maybe that was a joke too!
Well, if it’s possible to swap in completely identical 3D model structures, it might be feasible. Since I can’t do that myself (I’m not particularly skilled in modeling to begin with), if there’s someone out there who can accomplish it at a high level, I’d love to get in touch with them.
:o ill see if i come across anything and come back this then. I have been making my own models for a long while now thanks to vrchat so i have a plethora of ways ive learned to edit and make models, rigging included. Im just terrible about digging through files, decompiling and sifting through code. Ill be waiting for a bigger brain than me that knows code to lay the ground work. With the game gaining more and more traction, its only a matter of time.