Hello there! Thanks for taking the time to put this all together. I’m excited to give it a shot, but I’m running into a bit of a problem.
When I’m not in the mood to set up my Handy, I like to use my Gush. However, I’m having no luck getting it to work so far.
Granted, this is my first time using FunscriptPlayer and I haven’t tested it with the Handy, but I’m trying to get it working on @Falafel’s scripts here.
When you open the Simulate Game window, are all the scripts listed in the dropdown? It could be that they were placed in the incorrect folder. There’s also an option to start playing a script from the window, could you give that a try and let me know if it works?
So I think something breaks when the DLC is installed so the scripts don’t play anymore. I believe it’s technically looking for a different “game” since the original was just “Succubus Academia” but with the expansion installed it becomes “Succubus Academia Expansion 1.1.3”. The filler stop doesn’t even register until I load up the “old” non-DLC version.
I’m not sure how to tell the Funscript Player to instead scan/look for the “other” game.exe (if I even can do that from my end), or what it would be called. But I think that would fix it.
Not that it really matters, since the new DLC hasn’t been scripted yet anyway.
Yes, for now the mod only works with the base english vanilla version. An update to the mod for the expansion version of the game is coming. @to4st has already finished the base logic, I am just helping test and finishing implementing some new features.
Ah, perfect. I’ve been messaging @99DM about his plans for making an EDI .csv script file here. Once he does that, I’ve volunteered to take the big script from that and split it up into the individual files to get them compatible with this mod as well.
These scripts are incredibly jerky on my Handy, and the orgasm scripts last much longer than the animation on screen. Did you test these on a different toy? Also, Hachi works fine for me.
@to4st Thank you for your speedy response. It took a few weeks for me to give it another shot.
I did a fresh install and I’ve confirmed that it works with the Handy (so, the scripts are in the proper directory), but the Gush is still a no-go. FunscriptPlayer connects to it, but it does not respond. As I had shown in my previous comment, I have set ConvertLinearToVibrate to True. I’ve also tried all three conversion methods.
This occurs when using either FunscriptPlayer v1.2 or v1.3
@to4st would it be possible to release the source for the custom player? I’m currently trying to do my own game integrations and it would save the server side of things. If i ever release any game integrations (still learning :D) i would of course give credit to you for the custom player.
@shnig
Were none of the scripts working in the DLC, or just specifically the DLC battles?
@TheFauxPro I’ll look into it to see if I can find any issues my side. I only have a PS5 controller to test with, but as far as intiface is concerned it’s a vibrating device.
From your earlier screenshot I saw you have the embedded server disabled. Are you using intifiace desktop or the newer intiface-central? I don’t know if the Gush is a relatively new toy or not, but it could be that if you’re using an older server then intiface probably doesn’t have a config for it yet. Maybe check if there’s an update? Just a thought.
@Sans
I never really intended to open source it as it was already based on @dimnogro’s server that he wrote for his Fallen Angel integration. There’s also the open source project, EDI, also started by dimnogro, that you could look into.
If you’re still interested I could send it to you in a message as it’s not on a public repository. Just let me know.