To4st - Game Mods (Latest Game: Succubus Stronghold Seduction | Latest Demo: Corrupt Descent)

I also downloaded the Japanese version from the download site, but I can’t start it. Sorry, but could you please share the mod file?

Please follow the instructions to the second page of the read me that comes with the mod file distributed by To4st. After that
BepInEx-Unity.IL2CPP-win-x86-6.0.0-pre.2.zip
Download the above file from Github and install it in your game.
Then move only the FunscriptPlugin.dll from the Summer → BepInEX → plugins folder of the file distributed by To4st to the plugins folder of the installed BepInEX.
As for file sharing, I’m not going to do it because I feel it’s almost an act of redistribution since I just replaced the BepInEx of the mod file that To4st created…

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It started up without any problems. Thank you!

i managed to get it to work thanks. Does anyone have a Japanese translated patch for the DLsite version?

Hey there, was setting up Lost in the World of Succubi and I’m noticing that the “reaction” scripts seem to not be playing properly. The filler comes to a complete stop then continues about 2 seconds later, was this intended or did I miss a step? The only one that is working normally is the “charm” script.

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I also had this issue, I think it’s something to do with upload time being slightly too slow so as soon as your machine gets it, it’s already over. Using bluetooth mode instead of wifi mode fixed it for me, at the cost of some performance in the longer animation scrifts. I’d recommend either turning it off and playing on wifi or leaving it on and swapping to bluetooth, at least those are what gave me the most success!

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Apologies for the long silence everyone. I’ve been away for a while and only recently started getting back up to speed with the mods.

I’ve updated the post with the mod for Succubus Stronghold Seduction to include @NV-Succu-Chan’s scripts.

Please note that if you inted to use the version provided on F95Zone, it likely won’t work as the version they provide is older than the one I used from DLsite to create the mod.


Mods for Castle of Temptation and Milky Quest 2’s demo are still ongoing. I don’t know how far along Castle of Temptations scripts are, but I’m at least half way with Milky Quest’s demo.

If the current mod logic holds up for the rest of the demo’s animations, it might be done soon. If the logic falls apart I might just have to scrap it as it has already taken up too much time.

Afterschool Tag uses my funscript player iirc. The player handles the speed changes and only needs the one file which it will treat as the default speed. Other speeds are calculated during runtime.

This was a by-product of including multi-axis scripts. Depening on which side the character is facing when captured, the image can be mirrored. This means that for multi-axis devices the roll and sway axis need to be inverted. I labelled them left and right to distinguish them.
For single axis devices like the Handy the two scripts are identical.

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Tried stronghold seduction with version 1.2.1 and can’t make it work. What’s the version on dls?

My folder name contains 1.2.1, so I think it’s the same.
Does the game crash on startup or is something else wrong?

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There’s just nothing coming into Edi i think. I can launch the individual gallery stuff but the game doesn’t trigger any events. In the logs i don’t see the game connecting the last thing is just Edi connecting to the toy.

Getting this actually: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.MethodAccessException: Method MonoMod.Utils.PlatformHelper.set_Current(MonoMod.Utils.Platform)' is inaccessible from method BepInEx.Preloader.PlatformUtils.SetPlatform()’
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
at BepInEx.Preloader.PlatformUtils.SetPlatform () [0x001ff] in :0
at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object,System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x00032] in :0
— End of inner exception stack trace —
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x00048] in :0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) [0x00000] in :0
at BepInEx.Preloader.Entrypoint.Main () [0x0008b] in :0

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Did you get the game from the MEGA link on f95zone, the one bundled with Reipatcher?
If it is, I think Reipatcher is making changes to the exe which causes BepInEx to fail.
I tried it as well and am getting the same error. I couldn’t see a way to undo Reipatcher’s changes either.

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Yeah. Tried also not applying Reipatch but i think it comes preapplied. Rip i guess :frowning:

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No worries! Ur doing this for free so noone has any right to complain lol

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So the Scripts are missing for CoT?

Any news on Corrupt Descend ? really looking forward to the full version !

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The scripts are done. I believe the bugs are being fished out at the moment. @to4st should have it ready somewhat soon.

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Thank you for the effort ! Ill be waiting patiently

I have made a patch to translate the dialogues
Just replace dll and drop json next to exe
@to4st I didn’t bother making a bepinex mod you may do if you want

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Just read through the code. I’m surprised AutoTranslator doesn’t pick these up. I don’t know its internal workings, but I figured it would be able to identify text in memory to translate at least.

I’ll add this logic to my mod and include it with the download. If that’s fine with you of course.

Edit: Mod’s been updated to include Dimava’s translations and code

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I’m polishing newlines now
Btw translation is trash
LLM confused a lot of numbers there (but texts are fine I think?)
Gonna have to reexport lines as I lost them

Meh my exporter was borked