To4st - Game Mods (Latest Game: Succubus Stronghold Seduction | Latest Demo: Corrupt Descent)

I love translating games with LLMs, just trop in the 80kb json file and done

@to4st I’ve fixed translations
Also formatted newlines, should be better now

Is this a translation file?

Can you tell me the exact way to translate it?

When I applied the file mode, even the phrase that came out in English was changed to Japanese.

I don’t think you can do with the v1.1 toast’s integration, try v1 one
dropped it to pixeldrain (also make sure do replace the dll)

I’m trying to use the new updated code, but the json parse has data.translations as null.
I’m struggling to see where the keys mismatch as I copied the code verbatim from the new cs file.

Are you using the new tl json file?

Also I have no idea all code was llm generated same as translations

Think it was a weird versioning issue between BepInEx and Unity.
I opted for NewtonSoft’s library and got the json parsed properly. The download link has been updated.

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Hello, im trying to use this for free (so sorry) but would like help on the Succubus Dungeon game. I’m trying with a eng version I found and it seems to be running the integrations well. my Edi app just doesn’t seem to be receiving any of these instructions from the game.

This below is a log from the BepinEx plugin, I wonder if this fallback handler could be an issue? Not sure how to fix it. Thanks in advance!

Fallback handler could not load library E:/GAME/scripts/game/testing_totest/RJ01205164_engjp_Succubus Dungeon Side Story/SuccubusDungeonSideStory_Data/MonoBleedingEdge/data-000002132A02B180.dll
Fallback handler could not load library E:/GAME/scripts/game/testing_totest/RJ01205164_engjp_Succubus Dungeon Side Story/SuccubusDungeonSideStory_Data/MonoBleedingEdge/data-000002132F100040.dll
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] In transition from SarryIdle to Attack01AStart in 0.25 seconds
[Debug :FunscriptIntegrationPlugin] name(AttackA03Loop) - length(0.3) - framerate(60) - speed(1) - animator speed (1) - state speed (1) - state speed multiplier (1)
[Debug :FunscriptIntegrationPlugin] AttackA03Loop at 6 x 1
[Debug :FunscriptIntegrationPlugin] Sending request to http://127.0.0.1:5000/Edi/Play/AttackA03Loop?seek=6
[Debug :FunscriptIntegrationPlugin] Request to http://127.0.0.1:5000/Edi/Play/AttackA03Loop?seek=6 took 2ms
[Debug :FunscriptIntegrationPlugin] name(AttackA03Loop) - length(0.3) - framerate(60) - speed(1) - animator speed (1) - state speed (1) - state speed multiplier (1)

I think the log about the fallback handler is from the game itself, not the mod.
The mod’s logs are always labeled “FunscriptIntegrationPlugin”.
e.g. [Debug :FunscriptIntegrationPlugin] or [Info:FunscriptIntegrationPlugin]

It’s showing that it’s making the request to Edi and that it’s completing.
Is the Edi GUI showing nothing?
Are you able to make calls to Edi from its Swagger doc?

thanks @to4st ! Edi GUI showing nothing for this particular game. I am able to make calls to Edi from Swagger.
It works fine when I try it with the Summer Countryside Life game.

It’s a bit tricky since the logs aren’t showing that anything’s wrong.
Does anything stand out in Edi’s logs?

Nothing standing out in Edi’s logs, it only shows that the galleries are loaded.
I’m thinking maybe there’s just something incompatible as this isn’t the original bought from dlsite haha. Sorry about this!