To4st - Game Mods (Latest Games: Succubus Slot & Succubus Temptation)

Are both new characters? I quickly checked the gallery when the update came out but didn’t see any new characters.

Do you have a proxy configured? Check the “Specific Errors” section under troubleshooting on the main post.

No, they are new scenes for the puppet girl and ghost girl. Here is a change log from F95:

If the scripting offer still stands, I uploaded the videos Doll 2 and Whisper 2 to the scripts & videos link if you want to check them out.

As far as I can tell the mod still seems to work with the new version. At least in the gallery so far.

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Oh wow, so I don’t have a proxy configured in my network, but in Windows settings there was a “automatically detect proxy settings” checked, and unchecking it fixed the issue, despite my network configuration not having a proxy configured. Windows stuff I guess. Thanks for the pointers!

Just as a heads up to anyone playing cycle of corruption, don’t mess with the linear %’s because when I changed it even slightly it messed up the entire range of motion to be small for all animations (At least for my device). I retested it and the handy (first edition) doesn’t have any issues.

I didn’t touch the settings at all this time and same problem. I wonder if it’s an issue with the SR6 over intiface specifcally…

I’ve got a bit of an issue trying to run EDI for Secret Flasher Manaka.
Edi is connecting to Intiface Central, and the scripts are there in the drop down menu. But there’s no reaction from my toy.
EDI is reacting to the in-game events but its just silence from my toy.

It looks like Secret Flasher Manaka mod is a dead link :frowning: Any reuploads?

Hi does anyone know if their is a game mod for '“You Let The Next Hero in 2” or any of the games in the same line?

You’re referencing cycle of corruption but i don’t see any mod for that game here, did u mean a different game or am i missing something

its got it built in by the developer

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I tested this in SR1.
When I set the linear % to a minimum of 10 and a maximum of 100, there was no movement, but when I set it to a minimum of 10 and a maximum of 70, it moved significantly.
After that, I also tried 20 and 80, as well as 0 and 90, and both worked without any issues.
It seems that adjusting the values can sometimes yield better results.

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Updated Hospital Seduction mod to v1.3 to include the scripts for the two new animations.
Thanks to @Nitesurgeon for scripting these.
Everything else still seems to work but testing wasn’t very detailed so let me know if there are any issues.



What toy are you using? Does intiface work when playing through some other script player?

The link in the main post still works. It should be the latest version. Disregard older versions I link directly in replies.

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Nevermind, It was showing a 404 because I wasn’t logged in. I appreciate the help anyways! :melting_face:

I am having trouble with Hospital Seduction, Edi does not seem to be connecting. This is with the latest version of the game which is from april 23rd so something might have broken with that update.

It worked at first but then keeps disconnecting, also is Succubus Slots suppose to translate right away or do I have to enable something in the config?

yes-ben

Thanks for finishing Succubus Temptation!!! It was really good, the ending though was a little lack-luster in comparison to the start.

Since I scripted the 2 corrupt games I’d be happy to work on the 3rd Corrupt Depths if it’s not already in the works. Let me know :blush:

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Seems I forgot to update the Autotranslator config. It should be corrected here:

Yes, it does take a while for the translation to apply but it could be broken with the previously shared config. Can you give this a try to see if it works?


As in Edi doesn’t receive any commands to play scripts? The new version works, at least it did in my testing. Is there anything in the bepinex or edi logs?

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im not even sure BepInEx is running when I run the game, i have done a full reinstall of the game, mod, and latest version of Edi. I think it may be because of the game getting v1.1.1 for bugfixes on the 24th. I dont know if there is a way for me to download v1.1.0 on DLSite to check if that works so my only guess is that the update broke the mod.

Oh I see. I didn’t realize they released a new version so soon after.

I checked it out and they changed the way the game is compiled. It no longer compiles to C++ but just normal Unity C#. I’m going to have to make a few changes in the mod to fix it.
Hopefully it doesn’t take too long to get it compatible again.