Info
A playable fap-hero game made by Tomin (Kamakurara).
Click on notes to “endure” the succubus’s attack. Ignore “phantom” notes, or get punished by hallucinations.
Reach 100% mark in the meter before time the song ends (cums).
Mod features:
Mod version 1.0 (19-01-2025)
Made by Dimava
Text translated to English by quazzzy48
Images translated & redrawn by Dimava
All scenes have Funscript support (both in Hero mode and in Gallery mode)
Short peaks are made longer depending on set MaxSpeed setting
You may select between AsVisible and Extend(makes L0 reach 0-100) modes
Days 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 have multi-axis (L0 bounds in hero mode are untested)
Days 13 - 20 have single-axis (barely tested, bounds may be poor)
Both Gallery and Hero modes work fine
Updates
- v1.1: added multi-axis for days 6-12
- v1.1: fixed 1.0 had inverted L0 for days 2-5
- v1.1: added multi-axis for days 3-5
- v1.1: added OSR 3d model for testing at http://localhost:1367/static/~/TominFapHeroMFPPlugin3/ayva.html
- v1.0.1: added html file for testing - http://localhost:1367/static/~/TominFapHeroMFPPlugin3/
Planned features
You may want to check back in a month for those (or not, they aren’t much important anyways)
- Multi-axis for days 13-20
- Better Extended L0 bounds (it may go out of the bar sometimes)
- Temptation support
- Auto-change MFP Media Sync settings to Off and Axis Interpolation settings to Linear as people miss them sometimes
Installation:
Game:
(1.0 and 1.1 version both work)
Funscript engine:
required version 1.32.1 (Patreon version)
Mod files:
(pixeldrain album also contains older version, you only need the latest archive)
- unpack the folder so
BepInEx
is next toアリアサキュズム_v1.0.exe
(or_v1.1.exe
) - drop
TominFapHeroMFPPlugin3
intoMultiFunPlayer/Plugins
directory- MultiFunPlayer v1.32.1 is required. It is still the paid Patreon release as on 19-01-2025
- delete the old TominFapHeroMFPPlugin plugin if you have it
Configuration (THIS IS IMPORTANT)
- In MFP disable Sync On (in fast forward button dropdown in script view)
- In MFP set Offset to -0.03 (you may try to vary for a better one idk)
- In MFP set Interpolation to Linear (in 6 axes bar, each axis has its own)
In MFP set Update Type to Polled Update (in Serial, in clock dropdown), people say it makes OSR work much smootherNO YOU DONT- Open the
TominFapHeroPlugin.cs
to editMaxSpeed
if needed (default 600)
Running:
- Open MultiFunPlayer and the game (order doesn’t matter)
- MultiFunPlayer should show TominFapHeroPlugin v1.0 on the top. Connect it.
- It will not show anything interesting until you start playing, but you may open http://localhost:1367/static/~/TominFapHeroMFPPlugin3/ and check “sine” there to try the PeakDestroyer (make sure to disable if after)
- Open either Hero mode or Gallery mode.
Developer stuff:
- Open the TominFapHeroPlugin.cs to edit MaxSpeed and devSaveFunscriptFiles
- Press G to toggle Gizmos
- Press V to toggle Opacity
- Press ArrowUp/ArrowDown to select green vertice. It updates mesh name.
- Press Shift+ArrowUp/ArrowDown to select purple mesh. It is sent to MFP as “Selected”
- Press F12 to toggle RuntimeUnityEditor
- Press Alt+F11 to export all textures t BepInEx/Plugins/ModImagesDump
- Press Alt+0 to open AutoTranslator
Help wanted
If someone wants to try to script this, you’re welcome to help, see the image on howto
I also need a backup scripter just in case I drop the development
Misc:
[details=“Switch to Japanese”]
Delete XUnity.AutoTranslator and Texture_Replacer_BE5.dll from BepInEx/plugins
[/details