Tomin’s Playable Fap Hero Game [1.30][complete] | アリアサキュズム | RJ01212921

Thanks for this! It seems like a great game.

My Handy only seems to want to move randomly in the 1.10 version.

Is there something special we need to do for this device? I’m connecting with Intiface.

Try different offsets (the - 0.03 one) and Polled Update (the strike-through point)
Also check all the othe listed configs like linear.

If you success write what you did I may add to readme

This wont work with The Handy. The Handy is not designed to work with anything real time, it can only play scripts. There is just too many commands.
@Dimava you would have to generate motion/script at like 5hz maybe it would work then.

@Dimava I wasn’t able to test it until today, still having issues though

Updated to version 1.1 of the mod and it fixed the 404 Not Found issue but the frame drops still happen.

Tried the following:

  • reapplying the mod on a clean game folder (from dlsite)
  • updated the BepInEx configuration to show the console
  • updated the log to only log warn or higher
  • disabled the disk logging and the issue still happens

Its inconsistent too with sometimes throwing errors and something just lagging with no errors:
Included the config I used for BepInEx and I recorded some examples here: https://pixeldrain.com/l/gr9D8RFT

I also moved the MFP and game folders into an m2 drive instead of an HDD but that didn’t seem to impact anything

Ah rats. I suppose that explains why it’s so choppy and random.

Would love to get a scripted version for the handy users!

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Hmm
Could you please try removing all bepinex plugins and installing them ine by one, Funscript on first?
(They are zips in _ModSources)
If it’s my mod, I’ll tey to optimize
If it’s something else, I’ll considered how to fix it

You may use Task Manager or perfmon to check resource usege if that could help

Thanks, I successfully solved the problem.

I have the lovense pro as well, where is the scale setting you speak of?,

in dropdown; on picture it’s blue bar left to auto-hone inside script

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Agreed! Live2D assets can be notoriously hard to record/script properly, and this wouldn’t just skip those steps, but also enable any in-game movement to be replicated on a device in real time.

This opens the door for quite a few games that would otherwise not have been reasonable to mod. 68b05ecaaeb60c2c667f4c2c5d3c3006.gif [resize output image]
Will have to give this a try once I’m done with my current project!

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Ive completely fresh installed Aria succumb 1.1, MFP, Tomin’s and xUnityautotranslator (which i was using prior to getting into MFP and Tomin’s) to no avail. It was was all working together fine for a shortwhile after i got TPFHG set up. then suddenly after maybe an hour it stopped reading anything and continues to display this black box. ive opened all the settings that i was told to tweak as part of set up to help if theres anything wrong there.

What do I do?

@rairidai

  1. For multi-axis you gonna need OSR2, SR6 or a SS1-with-Twist device that doesn’t just move sleeve up and down, and use Serial output.
  2. Try restarting your PC. Dunno what’s the reason but it could help. You may check the html page (see OP) that will show sine on the MFP, it it works - it’s game mod problem, if it doesn’t - it’s MFP plugin problem

im not sure what was going on but i played around in the html page and put in random numbers and turned sine on and off then MFP started working again, no more black box, very strange.

There is more to this then just a stroke line

MFP plugin does show the min/max seen values for each axis
Then I write those min/max and the output range I want into a helper function
(e.g. to map a (-2.6, -0.4) to (-20, 20) range, from DistanceToPoint to R0)
That generally works, not always fine but okay enough

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By the way, @Falafel @ZeroScripts would you like to make a day each yourself (with my help ofc) just to see how it’s done?


Also note to literally everyone with any of multiaxis devices, singleaxis devices, and handy devices,

  • Please halp
  • I need help with QC of literally every day
  • Some days L0 axis is not scaled correctly
  • Some days multi-axises are again not scaled correctly.
  • I need help with balancing R1/R2 for scenes, so I need help from scripters, cc @Falafel
  • Hero mode is definetly not scaled correctly because I didn’t bother to measure it
  • Handy may act weird as I send data at 60FPS (or 145FPS depending on your monitor), I can try to fix it but need a handyman for that
  • Game sometimes lags for a bit, I may try to fix it but, again, need someone who has the problem to test it. I think maybe it’s caused but RuntimeUnityEditor plugin I actually don’t need to include but idk for sure.
  • I’m planning to implement something that doesn’t need MFP to run, but I need someone with OSR and maybe without MFP to test it

Do you mean to manually script a scene? Is it for hero mode or the gallery mode?
Do you plan to implement it into the mod, or just use it for reference? (matters how i do it)

Sorry if I’ve been asking questions without solving any but I’m a bit struggle to keep up

The game url and dlsite.com only sends me to google.
Is the site down or not reachable via my country?

Script a scene as I do, using mod’s tools (vertices, lines, and some “math”)
So in case you ever want to script a live2d game yourself you know how that looks like
Also so you understand by strong sides and limitations and help me with eyeballing R1/R2 angles as im not really knowfull in that

Also then you could start easily tweaking parameters in cs file because they are just that, easily tweakable parameters

You may also take the generated script and try to make a vid from it but thats another thing

If the game site sends you to google, you should get the game from Google /joking
(yes, it’s country-specific)

Is there a way to improve the installation guide? Maybe i’m just a retard. I can’t get MFP to see the plugin.

1 Like

What MFP version you have the number?
Previous 277 peoples didn’t have this problem so IMO the description is good enough