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Download Godot Engine - .NET 3.5.3 MacOS Version and install(https://godotengine.org/)
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Download .NET SDK MacOS Version and install (https://dotnet.microsoft.com/en-us/download)
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Import the OFS_Simulator3D project into Godot Engine (GitHub - OpenFunscripter/OFS_Simulator3D: A 3D simulator for OFS made in godot. clone the project first)
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Editor Setting → Mono → Builds → Builds Tools select the “dotnet CLI”
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Active the Websocket API in MacOS OFS 3.2.0
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Run the scene in Godot Engine
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It is OK Now
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OFS_ Simulator3D has reversed the surge and sway, and I will to fix this issue. Currently, it is uncertain whether it is an error in OFS sending websocket messages or Simulator3D itself
If you have some spare money, please support my work and efforts.