Use OFS_Simulator3D in macOS with macOS OFS 3.2.0

  1. Download Godot Engine - .NET 3.5.3 MacOS Version and install(https://godotengine.org/)
    QQ20240206-113810@2x

  2. Download .NET SDK MacOS Version and install (https://dotnet.microsoft.com/en-us/download)
    QQ20240206-113858@2x

  3. Import the OFS_Simulator3D project into Godot Engine (https://github.com/OpenFunscripter/OFS_Simulator3D clone the project first)
    QQ20240206-113945@2x

  4. Editor Setting → Mono → Builds → Builds Tools select the “dotnet CLI”
    QQ20240206-114020@2x

  5. Active the Websocket API in MacOS OFS 3.2.0
    QQ20240206-114034@2x

  6. Run the scene in Godot Engine
    QQ20240206-114110@2x

  7. It is OK Now
    QQ20240206-114140@2x

  8. OFS_ Simulator3D has reversed the surge and sway, and I will to fix this issue. Currently, it is uncertain whether it is an error in OFS sending websocket messages or Simulator3D itself

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https://www.patreon.com/codeScripter

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