Would it be possible to make the tracking stop on a specific time? For example, only track until next scripted point. Or just add a question to track until spec time.
You wouldnāt need to have the focus on when the position would change in this case.
I spend appx. 1.5 hours a day on scripts throughout the day so not entirely sure but I think it probably took between 6-8 hours to finish the whole thing.
I just meant instead of having two scripts to the same video it would be nice to have 2 different videos scripted, but not really a big deal in the grand scheme of things.
I have just done 10 minutes of script in 15 minutes itās crazy ^^. One thing I can say as feedback is for the minimum time of tracking (I guess itās corresponding of the time removed when you stop the tracking) Maybe if itās less than this time save all the tracked point else do as actually. And like it was said before maybe do something to stop automatically the tacking when reaching a point already in the script (to cut when changing position for example)
When I open the funscript generator.exe, I can access the main UI, but once I open a file and click Ctrl-G, I get this super close up (almost like VR view - I am not editing a vr film though) of the video and can not do anything else. By exiting out of the control panel, I am able to close the generator, but I am not able to use the program in OFS at all, and the 0.0.5 isnāt working for me yet either.
I will keep playing with this and see if I can get it to work, but if you have any suggestions on how to get past this error, I would greatly appreciate it.
I am also noticing, when I delete the funscript editor, lua file and everything else associated with this program, I still get the following error:
ERROR: ! MPV (libmpv_render): after creating texture: OpenGL error INVALID_VALUE.
Regarding the OFS integration, are you using a mixture of single and double quotes in your lua fileās addresses? They need to use / instead of \ and be surrounded by single quotes only. Example: āC:/FSE/funscript_actions.csvā
As for the super close up view, Iām willing to bet that is a result of the zoom function. You can change this in funscript_generator/config/settings.yaml. You might also want to set your video scaling to 1.0 for all resolutions in video_scaling.json.
Thanks for the info. I will check it out once I get back to my desk and see about the quotes (I didnāt change anything in that file except to place the location requested.
Hello
It that possible to preview with an non VR video? I try to change video_scaling.json but with no success (its 1280 width video)
Thanks for this great tools
If you want to track non VR Videos you have to set use_equirectangular: False in the settings.yaml config file. In the windows release version the config path is funscript-editor/funscript_editor/config.
Currently the documentation is not clear about the video_scaling.json. This config only applies if use_equirectangular: False is set. For scaling with use_equirectangular: True you have to use equirectangular_scaling parameter.
I want to reimplement the scaling part, because it is currently badly handled. Thatās why i didnāt put much work into updating the documentation in this section. I hope iāll find time in the next days to implement a better scaling which is valid for both projection methods with easy config options.
The others have already described it. You probably used single \ symbols (this is how it is displayed in Windows Explorer). To set the variable in the lua script you have to escape the \ symbol. I.e. put another \ in front of each \ so that there are always \\ pairs, or alternatively use a simple / instead of the \ that should also work.
If you want to track non VR videos see my post above for the configuration.
Great news @mchyxnaaiorxfwrivv , I finally got it up and running. VR view is off, the program runs from OFS directly and now I just need to work on using it.
Thank you so much. I am excited to see what I knew could be created with a little know how.
So, for those having problems like me:
Use multi ā\ā when editing your .lua files
edit the non VR Videos you have to set use_equirectangular: False in the settings.yaml like @mchyxnaaiorxfwrivv said above
I have an Idea - no clue if its possible tho.
Right now we have to specify the tracking axis in the settings right?
Would it be possible to rotate the 2 squares (for example if the dick is not in the y or x but in a superposition of the two) and use the shortest vector to each center as the axis?
No clue if that what i wrote was understandable enough tho
Try to set the box on something not moving like in the sky and start the tracking. If it this donāt occurre itās probably because the item you are tracking is not easy to track. If you put the box for example on the eyes or nose does it work ? The scene stay like on the picture how mush time. Iām getting trouble with this minimum tracking time to when the scenes are to short to be track before a change in the position
@Cerbere
OK, so it looks like if there is nothing in front of the targeted area wished to track (like a hand rubbing a clit-) then I seem to be able to get much longer results. As soon as the hand moves or comes in/out of the frame, I need to start over.
Itās still going to save me tons of time on scripts for those consistent parts.
Hi i just d/loaded the files but when i click funscript application file i just get a player , not the interface that is in the example movie, windows 10?