Seal of Lutellaria - device integration

Did you test them to make sure they still work well for Handy devices?

yes tested and working

2 Likes

Longer ? Like in term of height ?

I found an uncensored data.win file. The player doesn’t seem to recognize it even though the game runs just fine. Anyone know why? File structure is the same. Maybe the player is looking for a file with a specific edit date? That’s the only difference I can see without the game editor.

1 Like

the data.wim was modified for the integration.
Another version of the file won’t work unless the same modifications are made to that.

You could try looking into it using UndertaleModTool

1 Like

The actual integration between the player and the game is inside the data.win file, so if you replace it then the player no longer receives orders. If the uncensored version is finished, I can make an uncensored version for you, we talked about it earlier in the thread but it wasn’t finished at that time. If it’s finished though (or unlikely to be updated again) send it my way!

1 Like

Oh I see. The uncensored patch for Setaria worked just fine so I figured it would be the same. I got the patch from this site.

https://lewdzone.com/game/seal-of-lutellaria/

It’s my first time dealing with that website so I don’t know if it’s wholly trustworthy. Sure to turn on that adblock for that one

1 Like

I don’t have time to test it right now so tell me if you have any issues but it SHOULD work fine. Enjoy!

EDIT: Ok, should be fixed now!

2 Likes

Don’t have time to really test it either rn, but it seems to work. Good lookin out.

1 Like

@nodude

I did my homework that was delayed for a long time

ex)

lu6y6x.funscript (22.1 KB)

used video

14 Likes

I now have a working SetariaPlayer written as MFP plugin
Is it better then original one? Probably not yet (tho I’m not sure, maybe it is? Would someone like to test it out?)
Can I see it being better later? Totally yes

For scenes, I cut off the whole animation strip, and run the piece game requests, with matching animation speed, looped if needed

When nothing happens there is a simple filler

For guns, attacks and damages, I add them over the filler.

Better algorithms definitely exist, but this simple one is already good enough

6 Likes

Hello, you talked about an uncensored patch for Setaria, may I know where to get it please?

How do I install
Lutellaria Mediumcore in the game and update it?

@lima Short answer, you can’t update the game to the latest version and play the mod on said version due to the game engine.

Long answer, as data.win is the file that holds all the game data in it (an folder with images, code, music files all zipped up inside it) and the mod is an altered version of it you need to take whatever changes made to make the mod an apply them to the data.win of the version of the game you wish to have the mod’s changes/effects occur in. However it isn’t as easy as copy and paste as the Game Dev might have changed something that the mod relied on (which I found when attempting to update my mod to another version) so things can easily break and when they break it usually results in an game crash.
Does mean though that if you do update your game and you want to go back an version you just replace the data.win file and your all good…usually as save file can matter.

I do need to get back to finishing up the mod (as I think I had more things I wanted to do) however I currently have RL problems and an translation project I started before making the mod that need to be resolved prior to that. I did leave the mod in what I believe an good state (one version with toy intergration but prior version of the game and one without which is on a later version of the game) and I don’t think my coding was messy enough that no one can’t pick it up and carry on the work if they choose to.

Ah, I get it now, that’s how it works. So, thanks for the explanation! One last question: do I just need to replace the data.win file for it to work? And the changelog v2.8.tex file — do I need to replace that too, or is it just for information? I’m still kind of a noob with this stuff lol.”

@lima data.win is all you need to replace. The text file is just an change-log saying what I changed, to what, where and sometimes I think what it caused. The purpose of it is for anyone to look at what I did and choose the right version for them (as I didn’t delete any previous versions I shared, just let them get auto deleted if they do) along with making it easier for anyone to change one or two of the things if they dislike something and want it to be something else to be a big better.
As you can change just a few things and it would make the game much harder like struggle time, prices, starting HP. (Enemy damage and range is in the enemy’s specific code files which I think I change one or two enemies range due to them being slightly too short range in my view)

I understand thank you very much

1 Like

Time to be the first one to be that person!

How do I get this running on Linux with Intiface Central?

Got both the custom UI SetariaPlayer and Lutellaria running at the same time on the same Wineprefix, but even after trying a bunch of things, the SetariaPlayer just seems to do one action per time I execute it correctly. Kinda buggin’ me, this game would be great with Intiface support

P.S.: This is the most I could get out of SetariaPlayer:

[9/12/2025 10:10:07 PM] Entering Main
[9/12/2025 10:10:07 PM] Config load!
[9/12/2025 10:10:07 PM] Trying to connect Intiface
[9/12/2025 10:10:08 PM] Intiface Connected!
[9/12/2025 10:10:08 PM] Is Scanning: True
[9/12/2025 10:10:08 PM] Window_Loaded
[9/12/2025 10:10:11 PM] Trying to connect Intiface
[9/12/2025 10:10:11 PM] Failed to connect to intiface!
[9/12/2025 10:10:11 PM] Buttplug.ButtplugConnectorException: Connector already connected, cannot be connected twice.
   at Buttplug.ButtplugClient.ConnectAsync(ButtplugWebsocketConnectorOptions aConnector)
   at SetariaPlayer.ButtplugInt.HandleConnect() in Y:\Video\MBad2\inter_games\SetariaPlayer\Interfacing\Buttplug.cs:line 99
[9/12/2025 10:10:16 PM] Device Added: The Handy
[9/12/2025 10:10:16 PM] StopDeviceCmd Buttplug.ButtplugMessageAttributes
[9/12/2025 10:10:16 PM] LinearCmd Buttplug.ButtplugMessageAttributes
[9/12/2025 10:10:21 PM] Start
[9/12/2025 10:10:26 PM] Load script: .\lutellaria.funscript
[9/12/2025 10:10:27 PM] Load script: .\lutellaria.funscript
[9/12/2025 10:11:17 PM] Url: /game/melee

No other in-game action triggered any of these “Url” lines again, no matter what happened in-game.

I hope someone can help me. I downloaded the player but I encountered two problems:

  1. Setaria’s Fun script doesn’t work, I’ve tried everything but the player can’t read the correct logs (which it does with Luteria instead).

Because of this, I tried using the game Luteria instead and that works, but this is where I encountered the second problem:

  1. I noticed that when the Luteria window is active (I can move the character and play) it’s as if the game controls the controller vibrations only for itself. I feel the vibrations already “included” in the game but not those from the player… If instead I leave the player window as the active one (I click on the player window so I can modify the parameters) the vibrations work correctly (including those generated by the player). So I tried being grabbed by a enemy and as long as I kept the game window active the controller didn’t vibrate, but as soon as I exited the game window (while still letting the game run in the “background”) I felt the correct vibrations generated by the player reading from the logs that I’m grabbed.

Thanks everybody