Alpha 1.092 seems to be the most recent version. Even the source on Github is the same.
I could maybe try to see if older InDev Builds work better on the weekend?
Behavior of the player was, that it didn’t recieve any new events, like it lost connection to the game. The Debug log didn’t show any updates at that point.
I haven’t looked into it, as I have played through it multiple times already and wanted to test it when I eventually finish building the SR6 (have the parts, just lazy).
Aaahhhh @nudem and @anon112112 I was going off the top of my head as I wasn’t able to check in the moment of the exact version…I got it wrong (I think due to another game I was misremembering as) I’ve checked it now and it was fixed for me for that latest version being 1.092. My apologies for messing up with this very badly.
After a little bit of testing and it seems to be the pre_finish scenes that are causing it to crash/stop when those are triggered. I’ve had a little look into the config of them and it all seems ok so not entirely sure that’s causing it to keep crashing/stopping :S
The Debug tab shows the bars moving when in motion but when a pre_finish scene triggers they both go empty and then no movement is triggered when moving on from there. A full game and Player close and re-open is needed for it to continue working.
The log file also shows no errors it just shows the info for the pre_finish to show and then nothing more.
This is both in game and in the gallery mode.
Hi there, I really enjoy this nightmare mod, but i feel that i have to spam the Z key a little too much to escape, can you tell me what part of the code needs to be changed to make it a little easier?
Hey there! Would you like to tweak it yourself or would you like me to make an updated version for you? Also, which version are you currently using? Would you like it to be vanilla difficulty or just slightly harder than vanilla or were you looking for something else? As for values, all changes can be found in the changelog included with each version. The values changes you’re looking for are the following:
Hey, thanks for getting back to me, and sorry for the late reply, had a really long day yesterday ^^
Well if you wouldn’t mind helping with both, making an updated version would be awesome, and I like to learn something aswell, then I can check the values and compare against the previous and the new one. Mostly i just found the struggle “Z” to be too demanding/spammy, other than that i feel the difficulty is pretty good!
Thanks for outlining which settings affects it and what they each do and mean, very nice layout! And my bad for not noticing the changelog.
Out of curiosity, how did you figure out which settings does what, is the code kinda standard regarding these things, or is it the game dev’s own “coding language”?
Well, seeing as the original version of react_pw is 0.1 and the hard version is 0.02, what number would you like? Right now it’s 5x harder than default, but that can change, just let me know what difficulty you have in mind. As for how I found it out, I really didn’t. I checked the changelog for the original hard mode and it said which it was. I’m not sure if it’s considered standard or not, I haven’t really modded many games myself.
When I made my changes to the game (Which I need to redo when I have the time) it was very much look around for what sounds like what I’m looking for if I couldn’t find anything pointing to it from another piece of code that I knew for certain what it was. It helps that generally among devs there’s an unwritten rule of make the code file and variable names be short for or related to their intended purpose. Just figuring out what that is for this and that is the hard bit.
However the game engine used here helped a ton with that since I’ve taken a quick look at a unity game and I think unity has a ton of fluff hiding code or the devs did a very poor job in having things be organized and name right. (Doesn’t mean this game engine is the easiest to be modded after the game is made because a single update requires you to redo ALL your modding work)
The new version has been added to MEGA! Sorry for taking so long, I’ve been very busy the past few days and only now had any free time to do it. Enjoy!
So thanks to @Deern fixing up the game to be updated to the latest version and working with sex toys I have found out what I did wrong with my attempted update…it was obscure but as simple of an fix as just putting in the “.” in the right place instead of in the wrong place…just did it three times. As a result I removed my attempted hotfix code which was the cause of the game crashes at least in my quick testing that I did. I have made sure that the sex toy functionality works by testing it out with my SR6 so should be all good. (If it doesn’t work for you then update your SetariaPlayer and if using anything other than an Handy use Intiface Central and untick the “use build in” in the settings and restart the SetariaPlayer)
Is there any way to make it so you can always have sex with downed enemies? I was trying to use a data.win file edited so you could do that and also be immortal but didn’t work because the device integration edited the same file and so I’m wondering if there’s another way?