Fallen Angel Mariele is a platform game. where you go through a dungeon and fight with enemies, when an enemy catches you a sex scene is played in the device for 14 seconds. The game has more than 150 sex scenes, 37 min of funscript unique content, 7 levels, 9 bosses, a fun and challenging progression.
UNLOCK Full Game Chaos Mode
if you don’t want to do the whole story and progression. you can override the save file with the complete game save. then put the game in random mode and each floor is a different level with random enemies, so you can try each one in a simple way.
In the hall talk to the girl in the black dress and she will allow you to activate various modifiers: randomize floors and enemies, activate footjob scenes, elite enemies or enemies that appear at any time and more.
If I try to connect my device - i got the message that the device is incompatible…e.g. MagicMotion Smart Mini Vibe; I tried other devices Monster Pob and other vibration deiveses… wouldnt work… Could you be so kind and add vibration devices in your app?
at the moment it only works with Linear, like Handy or Kiro. I’ll eventually add vibration to it. It would be nice to have linear and various vibrators to associate them with different parts of Marielle’s body.
Sort of embarrassing to ask, but once you reach the initial menu, how do you do you select the start option? The keypad allows me to toggle between start and settings, ect., but I am unable to select one.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source)
at FallenAngelHandy.GalleryPlayer.trimGallery()
at FallenAngelHandy.GalleryPlayer.Play(String galleryName)
at FallenAngelHandy.Player.GameEventHandler(String gameEvent)
at FallenAngelHandy.GameListener.parseEvent(HttpListenerRequest request)
at FallenAngelHandy.GameListener.StartListener()
at System.Threading.Tasks.Task.<>c.b__139_0(Object state)
well sadly something isn’t playing nice with my Launch in this setup, at first i thought its just the scripts being too fast for it, but when i play the scripts through scriptplayer they work properly, but when they come from game they stutter and skip movements
Similar issue here with the Launch stuttering. That said this is pretty awesome. I think I’d really like a feature for QTE to spam the interact key to get out of scenes, or even game over screens. As it stands you can spam the interact key and skip a lot of the “fun”
yes, that is for the Bluetooth, which also happens in handy.
In some time I am going to make a script upload option in the launcher, would be less reactive, with no punches or smart filler like now, just regular filer and scripted scenes in “HD” scripts.
mm, I don’t know, I have to open/hack the game to report some events.
depends if the game can be modified with some mood tool. also have to program every individual action like punches in the launcher.
I tried running it, however the motions seem extremely jittery and jerky (no pun intended). Also it seems to just keep going even when nothings happening.
When launcher connect starts a filler, at strat is a slow up and down at 70%, if it feel cut, restart launcher and intiface, close script-player or another program who connect to intiface